SakeTami
FuroticVR
FuroticVR

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Update + New Build!

Hey guys,

Sorry this update took so long, but there's a lot of changes!

Spawn Points, Avatar Selection + Performance Improvements!

I won't bore you with all the technical details, but after several weeks and 27 pages of notes on how Unity's animation system functions, you can now choose a spawn point and the avatars which will participate in the animation sequence! Pick the pool macro scene, and any avatar in slot A, and they'll appear there!

This change not only adds a ton of variety, it also greatly improves performance as  you no longer have nine avatars in the world at once all calculating their own dynamic bones and collisions!

While playing with this you may notice all the avatars are now the same size by default. That was necessary to ensure they line up when interacting with each other. Rest assured, size-difference stuff is still on the table, but I will need to customize the animations to make that work. This does mean though that you will eventually be able to choose to have a large female fennec pegging a smaller polar bear!


New Avatar - The Stallion!

A few months ago I licensed Ghostly's stallions and mares for use in the game, and the stallion is finally ready to make his debut! I did a ton of work repainting him, and I think you'll enjoy the final result!


Improved Peens!

I've now replaced all the canine peens with the more detailed Zawoo model, created two variations for the texture, and I played with the blend shapes to give each character's peen it's own unique style!


New Animations!

It's just a demonstration of things to come, no pun intended, but the sunroom solo  scene now features a series of looping animations ending with a climax!


Other Avatar Changes! 

I also updated the rabbit, changing color of his arm warmers and hair, and giving him a nicer looking top.

The textures on the red fox have been updated as well, so the contrast between the white and orange isn't as severe and the shading is no longer baked into the texture but is instead handled with ambient occlusion like the fennec.

And because you can now swap any avatar into any position, all the avatars now have colliders and gaze tracking enabled!


Ghost Hands!

Just in time for spooky month, I've also updated the hand models to use a new shader that renders them as ghostly outlines... These both look nicer, and allow you to see what's under them!


Pool Shader Update!

Finally, I replaced the water shader for the pool with one that works with single-pass instanced rendering, so the water is once again animated! 


New Build Now Available!

A new build with all of these changes will be uploaded shortly, and as discussed in the previous update, will be made available to those in the $10 tier immediately, and to those in the $5 tier a month later! 

Comments

That's something I'd like to get implemented soon. It's one of the easier things to add!

Furotic

Very nice, happy to see progress on this project. Few questions, where is head position locking and mouth opening on your milestone list?

Renard Thatch

Wow, I really like the "polish" that this build has gotten. The menu system is usable and for the first time we can choose the setup we'd like to concentrate on, with our choice of partner(s)! This is definitely a milestone in getting the system functional. All that hard work that I take for granted! :)

Dinosorceror


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