SakeTami
FuroticVR
FuroticVR

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New build!

Hey guys, I've got a new build for ya!

https://mega.nz/file/HgRDWQzK#oedAGJ5J-6OaTiMhARiukOZUtB4Tlb4rVHJXn2AY-y4

IMPORTANT NOTE!

The game's menu can now be summoned anywhere in the scene! It's hidden by default though. To open it, press the B button on your right Index, Rift, or Quest controller, or on Vive/WMR controllers, press the menu button!

As usual, you can free move, or teleport by pulling back on the right stick, but be sure to add the game to Steam with the "non-steam game" button at the bottom of your library for the controls to work properly!

If you've got Vive controllers or a WMR setup, please let me know if you have any trouble accessing the new menu. I don't have either of those to test with, but it should work fine!

Comments

I'm not really sure. It wasn't my original intent for the game to have a strong macro focus. It was originally meant to be a sex sim with some micro fetish stuff thrown in. So the player would be able to be shrunk, stepped on, picked up, and swallowed, as well as being inserted other places. I threw some macro characters in because it was easy to implement and illustrated the size-difference stuff I had planned, but obviously the home environment I chose isn't well suited to macro stuff, and I don't think it would really fit with the game to have the player stomping around a city smashing buildings. But there's no reason I can't have a city scene, scaled down so normal size characters seem huge, and have the same sex and vore mechanics, along with steppies, and it wouldn't be any more difficult to implement than any other environment I add for you to play in. I may eventually implement the ability to pick up avatars that are smaller than you and allow you to do things with them, but I've got quite a ways to go before I get to that. A lot of stuff you could potentially do with them would require you to have a body. That's something the VR library I'm using supports, but it's going to be a while yet before I can add it. I should also note that you having a body, and you being able to posess an existing avatar are totally different, mechanically speaking, and posessing other avatars is something I plan to implement sooner, rather than later. That mainly involves shrinking heads and moving your viewpoint to where theirs would be. You wouldn't be able to move their arms, at least, not initially, but it would at least give you the feeling you're taking part in the act, so that's something I'm gonna get in as soon as I can. And once I get that in, if I have any scenarios where a character is interacting with a shrunken avatar, using them as a dildo or whatever, well, that's a situation where you'd be able to view the action as either party.

Furotic

I do have a question. About the size stuff. Well.. especially the macro side of thingies.. What do you imagine/plan for a macro player to be able to do, when the development gets much much further ahead? Or do you think it will be scrapped in the end? Currently cannot really see what a player can do as a macro. But maybe you can enlighten me on this. And if not, then that's fair too.

Goldenschmidt

Sounds awesome. I'll give 10 a month for that.

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