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Skantish: Sunken Chasm [Zone Build #1]

Skantish v0.2.0 is now available!

This is the first completed Zone Build of the project, consisting of the new Sunken Chasm area. This version of the game is available to all $5+ supporters, and will be receiving updates throughout the month of December. This post will be updated with future patches.

The v0.2.0 expansion contains the following:

Thank you for your support!

Thank you all for your patience in waiting for this update. I know it took a while longer than expected, but hopefully its quality speaks for itself.

Work on v0.3.0 will begin shortly. Monthly Build 9 will be released in January, thus resuming the Monthly Build schedule. Until then, I'll be releasing hotfixes and patches for v0.2.0 as necessary.

Please report any bugs or issues to the Discord Server, or the comments below this post. Thank you for playing!

Skantish: Sunken Chasm [Zone Build #1]

Comments

I like this game, but I have not enough game skills to defeat the mimic boss. I tried so many times that I spend almost a whole day but I still can't get over it. Will there be any easy mode or tips to defeat it?

suven L

Ok i have just beaten the sunken chasm, honestly pretty damn proud of my self. I only have 1 issue with the mimic boss, well techincally 2.i come from playing games like dark souls so i can safely say that the difficulty of the game isnt all that high, i absolutely missed every single health upgrade going mind haha but thats on me so yes i did in fact beat the mimic hitless cause my armor was a tad low as well. anyway the issues with the mimic i feel, 1. if you arent in its face adn constantly attacking it the screen becomes a bullet hell of sorts, 6+ tenticals launching weapons, the white kobold looking things are 2 or 3 at a time and the mimic itself spitting out toxins adn vemon creating area denial is a nightmare haha. Maybe have something in place so there arent a billion things going on at once though this might just be a me issue since im 75% blind :). My next issue is, it is very easy to cheese the mimic boss, you can get it stuck in a loop doing its bite attack over and over while still being able to deal chunky damage to it. Not sure if that is intentional or not. honestly all in all i think its well made and fairly balanced i generally dont have any complaints about it good job :)

Blind Fangs

100 damage isn't a KO if you have any piece of armor equipped. Enemy damage is detracted by your armor total, which you should be running at least around ~40, very possibly ~60 to even potentially ~80 (With the correct modifiers) by time you're out of Direhook. The only Mimic attacks that deal >100 damage are its bite and suction attacks, which are easily avoidable attacks that you shouldn't be getting hit by, hence their high damage. Tentacle weapons are dealing exactly 100 damage, which should be reduced to about 40 or 60 if you have any decent armor at all. Also, you should be leaving Direhook with at least 125HP, potentially even 150HP after defeating Simasix and talking to the Venturebold NPC. The entire point of the Sunken Chasm is to respond specifically to players who still haven't worked out the game yet and aren't coming to play it on its terms. It's not even particularly difficult if you've been exploring and collecting a steady stream of items throughout the game, including various upgrades for Naomi, doing quests to help out Klifi or Erik, talking to NPCs for hints, etc. It's an explorative metroidvania style game. In most cases, you can run straight from defeating Simasix directly to the Mimic and melt it with the same gear. If you're running through the game and not engaging with it, then you're only going to be punished as it progresses, and I can't design the game to coddle players that aren't paying attention to the design and just sleepwalking through the entire game. That was my philosophy when creating the new area, because I worry that never addressing this issue will only lead to the overall game being too easy and never being allowed to pick up the difficulty, due to low-powered players seeing it as a sudden jump in difficulty and, of course, getting filtered then complaining to me about it until I "fix" it. The Sunken Chasm is a wake up call to sit down these players and make them actually begin engaging with the game, feeling like they need to branch out and explore. There's plenty of chests along the way to the Mimic, and even a few equipment chests if you diverge from that path. Finding any piece of SK equipment will significantly boost your powerlevel if you're stuck on the Mimic. The other thing is that, realistically, you don't even need to engage with any of the monsters on the way to the Mimic, with the only exception maybe being one or two tight spaces with Zombies on the side treasure route I mentioned. If you're underpowered, though, then it'd make sense to avoid fighting when unnecessary and just focus on finding gear. The game isn't hard at all, if you play it the way it's asking you to. Many people have complained to me that it's been "Too easy", hence rebalancing the entire game before pushing v0.2.0. If you haven't played the game since v0.1.6, and especially if you're continuing from a save file at the end of that update, I can see why you'd feel the difficulty spike is sudden. However, the entire game has been designed to ramp up to this new difficulty, and I'm honestly not sure how someone could defeat Simasix yet find the new area to be too hard to get through. Although, I've probably made it too difficult in the form of stringing out items too far, and not giving players enough material to work with, especially in the case of running directly from Simasix to the Sunken Chasm and not taking the time to turn around and re-stock, or do things like collect optional upgrades like mentioned earlier. Along with this, I introduce certain monsters a little too early (the Sentinel being one of them) and should drop the Zombie's attack even further, considering its MO of rushing Naomi. (And maybe thin out their numbers in a few areas.) Also, I could see players entering the Chasm without a stock of healing items (having used them on Simasix), and then spending the 2 easily obtainable potions on the way to the Mimic while dealing with enemies. In the next patch, I'll experiment with adding more item chests available to the player before defeating the Mimic, as well as making the Pre-Mimic areas a little less heavy on enemies. (As they're largely designed for you to have Sunken Chasm gear.) I'll also try working in a way of directly warning the player that there's no return once they enter the Chasm, giving them a better opportunity to prepare for it.

Carpetwurm

I can see the damage has been touched (I think), but I must say it is still way, way, way to hard. I would heavily recomend that no hit can ever do 100 damage. a one hit ko in any game is not a good thing (unless that is the entire point of the game e.g. souls). very nice mimic animation by the way, loved it and the sounds are on point. I would like to make the recommendation that the armour reduces much more damage, more of a percentage of total damage, or I would just half all damage at the moment. If later areas are going to hit harder then the current damage amount is just not realistic for anything more than one more zone. it should feel like once you equip the armour items from the zone you are in, then you can take at least two hits from anything in that zone. a three strike your out is much more fair, if you can't block enough that you get hit three times by the same move, thats honestly on you to time things better. However, the floating bomb things, I don't mind a threat that gives you a clear timer and then if you arn't out the way, you are done for. that is a fair hit to take and never felt bad, always felt like I over reached and paid the price for it. i'm getting further bit by bit but it is more a grind than it should be at the current damage amounts. but still a great looking direction, loving the game play and art design, just needs some number tweaks still.

Nexii Wolf

You accept orders?

Jeff

I was able to finish this zone of the game now, thanks to your updated version of the game. Loved the game and loved the cutscenes. Hope to see zone four soon :) Goodluck.

Dumbspotts21156

can you pls touch the damage? :C every enemy of the third zone just intant kill me

Max

Hi, I'm having the same issues at the last two people, is there something I can do? Why is it so difficult all of a sudden? This game went from being fair in terms of its difficulty, to feeling like I just put the difficulty settings on pro mode. Or something like that. I haven't even managed to defeat the Mimic boss, I've been defeated over 30 times I think.

Dumbspotts21156

The mimic boss currently feels unfair, I have 68 armor points total, and most attacks do 110-130 damage, which just instantly kills me sometimes. The fact that healing items are used PERMANENTLY and you don't regain it upon respawn is frustrating, as there's no way to heal mid boss fight. I tried to go all the way to the right and heal via armor properties, but I end up getting 1 tapped by a flying melee weapon going mach 4 from offscreen. That on top of very unclear parry timings just makes this boss terrible for me to deal with

something wicked

Hi, Trying the new build now, new stuff is looking good but I must ask, why is it so dificult? literaly everything kills you in two hits and most boss fights are a one hit game over. it came as a suprise because the last built was much more fair in the aproach, at the moment this just feels realy not fair at all as nothing you equip matters when everything is a one or two tap and your out. is there a dificulty setting I am missing or is this just the way it is intended, like some sort of souls like game play? would realy like to experience this better but at the moment, but as an ecemple. every bos fight is me blocking a hit, getting one hit in and then letting a little of the bar refil and trying to block in time to get the next opening. either my file is bugged to hell or a glass cannon build is the only real way to play. at the moment I am using the gold deathtouch blade the first boss room gives you, only because it has stun and death touch so it can one hit some enimies and the stun lets me get hits in to trigger the kill, literaly everything else just kills me as you can't block then fight without making an opening they take advantage of. Hope this helps in some way, I can see a bar at the bottom of the screen fills when hit but it never can as it's game over long before that can fill. interested in what that does.

Nexii Wolf


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