Hey again folks! It's about that time to share what I've been working on. My upcoming scene is still a work-in-progress but you can expect its initial release sometime during May. Admittedly I probably should've shared with you all what I was working on earlier this month, but sometimes I get so caught up in making it that i forget to share it 😅!
(Note: I use ReShade so expect these screenshots to appear more vibrant)
The Theme:
Originally I was actually working on an underground phonk club scene, but I was a bit in over my head with the plans for that one so I ended up pivoting to a new idea.. this one! For this scene I'm going off that silly anime meme that goes like "Welcome home, dear! Would you like dinner? A bath? Or maybe..." 😳
Expect warm and wholesome vibes with a lovely dotting wife that tends to your needs after a long day. Going with the theme I mentioned earlier, this scene will have things like intimately feeding food to each other, fun in the shower, and of course all the naughty parts too. It'll be complimented by a roughly 16 minute comfy lofi BGM as well as customizable ambience SFX (birds chirping or crickets at night), skybox, lighting, and LUTs.
Invisible Male:
If you're familiar with how I do things, I like to experiment with new things each scene. This time around I'm playing around with having the player character (male atom) invisible except for his genital and hands. In a weird way I feel like not having a body can actually make it feel more immersive for the user since it leaves it more up to their imagination. It also allows for better visibility of the action!
That being said, while I recommend the player body to be invisible most of the time during this scene, I am including a keybind toggle so you can freely show/hide the player's body whenever you want.
1st & 3rd Person View:
Speaking of visibility, you'll be able to view the animations in this scene in either 1st person or 3rd person (CamRide). Combining CamRide + Invisible Male makes for an immersive and cinematic viewing experience. It's an interesting combo.

Calibration:
One of my dear patrons requested some way to help calibrate custom looks so that it's easier to modify them to fit the scene's animations. It isn't much, but as an attempt to help I've made a calibration pose which includes measurements of the scene's default characters. Basically if you notice some misalignment with your custom looks, using this calibration pose to help match your looks to the scene's default characters can help with that. This might be the best I can do and hopefully someone finds it useful.
That about wraps it up for now. Honestly there's more I could say but this post has already been lengthy enough so I'll spare you 😝. I'm aiming to release the scene next month and then I'll probably be updating it over time with more animations. Thank you all!

Deniable Opposum
2025-05-07 15:34:38 +0000 UTC