Hey guys, Zak here! ๐
And yep, you read that right...
We got our first versions of the GUI to showโฆ And a lot of code after code after code behind it hehehe.
Thatโs pretty much the summary of my entire week, to the point where I barely did anything else.
But heyโฆ I got what I wanted, so Iโm not complaining ๐
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Before diving into this weekโs updates, letโs give a warm welcome to Mark, our new GUI artist!
Heโs already been working hard and hasnโt slowed down either! ๐ช
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This week I only managed to write around 2,200 words of new content.
Thatโs a bit below my usual target, but considering how much time I spent wrestling with code, Iโd say itโs still a win!
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The following images are still first drafts, and some are mockups or conceptual ideas weโll study further before implementing.

We already added several changes to the GUI โ hereโs a quick summary:
๐ฌ Custom textboxes for each character, with smooth color transitions
๐ง Improved text flow by reducing pauses between emotional changes
โจ Highlighted choice menus by slightly darkening the background and leaving the options clear and centered
๐งญ The textbox no longer takes up the entire bottom of the screen, opening up possibilities for:
Side window with character emotions
Scene-specific UI elements
Custom mini-menus, etc.
These are still early ideas but we included some mockups below so you can get a better sense of where weโre heading visually.
Let us know what you think of these first changes! ๐
Choice menus examples:


A mockup of a textbox with side expressions - basically its shows the expression the character currently has next to the box. (we think this might be a bit overwhelming but tell us what you think.)


And finally an example of how the menu could look like in the future.

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So... why all the coding this week?
We use Ren'Py to make Trueclash which I think itโs an incredible tool for building visual novels.
But the more we want to customize and go beyond the default engine, the trickier it gets.
A lot of time this week was spent figuring out how to make the textbox change automatically, smoothly, without delays or weird breakpoints when emotions or transitions are triggered.
It was really hard to get it just right.
There are still a few small tweaks I could make, but for now, I think itโs in a pretty good place.
(And Iโm lowkey proud I didnโt break too many things along the way.)
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Thank you so much for your support.
Tony K
2025-07-22 05:04:23 +0000 UTCSteamedBear
2025-07-21 15:04:06 +0000 UTC