π±ββοΈ Adrian update coming soon
π― Meet new characters: Viktor and Lina.. (And Joel)
π» Beerpong Tournament in development with branching paths
π₯ Matt vs Diego episode in early prototype phase
π³οΈ Patreon community will vote on key parts of Chapter 2
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π Chapter 1: The Night It Really Started
Status: β
Released
This is the nightclub scene many of you have already played. It introduced several characters and gave you the chance to start shaping relationships through your choices.
Thanks to everyone who played and shared feedback so far!
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Status: π§ In Development
This update expands Adrianβs content and introduces two new characters:
Viktor β coach of the Thunderhounds
Lina β his assistant
The key event here is the Beerpong Tournament, which includes multiple routes based on your previous choices. Itβs especially complex behind the scene, but Iβm excited about it.
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Status: π Coming Soon (possibly merged with Part 2)
This section focuses on post-beerpong interactions with various characters.
If possible, Iβd love to combine this with Part 2 into a larger update. I canβt confirm that yet, but Iβll do my best.
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Status: π Planning and Prototyping
This episode covers the day of the big fight between Matt and Diego. It includes a lot of technical work like new poses, expressions, and combat animations.
Writing-wise, Iβm tailoring the fight narration and dialogue to reflect each fighterβs unique style. Their dynamic and opinions will also shift based on what happened the night before.
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β‘ Chapter 2: The Thunderhounds
Yes β youβll be facing Viktorβs team next. More info will be shared as development progresses, but expect:
π¨ High-stakes drama
π Emotionally intense choices
π― Key decisions that shape the storyβs path
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Youβll be invited to vote on big creative choices, like:
Which fighters Viktor adds to his roster
What the major event of this chapter will be (like the Beerpong Tournament)
Who gets to fight in the key battles
Iβm genuinely excited about this. Itβs a way for you to influence the world of Trueclash and shape the story alongside me.
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π οΈ A Note on How I Work
I tend to work in a creative (and occasionally chaotic) way. I revisit older scenes, rewrite parts, follow new ideas, and sometimes change direction if something doesnβt feel right anymore.
This roadmap reflects the current plan, but things may shift depending on inspiration or feedback from you.
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β±οΈ On Timing and Updates
Iβll do my best to release updates as quickly as I can. That said, there are two things I always try to respect:
Quality over quantity. I donβt want to rush anything. Every update is tested and reviewed with help from people close to the project.
Sustainable energy. Right now, over 60% of my free time goes into building this game. I love it, but I also know I need rest to keep going long-term. So I may take the occasional day off to recharge.
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π¬ Final Words
Thanks again for being part of Trueclash. Your support makes all of this possible, and your feedback truly helps shape whatβs next.
Letβs keep building something great together.
And as always, feel free to reach out with questions, thoughts, or ideas!