Early Access: Lustiest Lair v. 6.0 - Fetish Overhaul
Added 2021-07-27 15:10:01 +0000 UTCUpdate:
Uploaded a new version with a few fixes that were causing crashes and some text not to render.
Original Post:
Hey, everyone! The Fetish Overhaul for Lustiest Lair is now ready!
This version includes all of the major changes to the fetishes. This version also includes the multi-stage unique Stallion Pregnancy and the Tentacle Monster integration. I've also done re-balancing in this version on some features not related to pregnancies or fetishes.
Here's the list with a summary of what was changed and added (includes most, but not everything):
https://docs.google.com/document/d/1uRJScFUEtNr_BW7OxPOU8HgW26wd80N1x5az41UPl20/edit?usp=sharing
This version of Lustiest Lair will be released on the Nexus and LL for all non-Patrons in a week.
Thanks for all the support, none of this would've been possible without you! If you need assistance or have an issues let me know here or on our Discord!
Stay tuned and enjoy!
Comments
Thanks, it looks like this might be some issue related to the quirk evolution. It looks like it's looking for something related to the Crimson Curse but not finding it. I might have to add some things from that DLC to fix this crash.
Halftilt
2021-07-28 16:01:39 +0000 UTCSome problems make my new save file crush: Assert Failed: (skel_file_entry->m_DataSize != 0) SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 87 Couldn't read file fx/blood_curse/blood_curse.sprite.skel Assert Failed: (atlas_file_entry->m_DataSize != 0) SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 88 Couldn't read file fx/blood_curse/blood_curse.sprite.atlas Assert Failed: ((uint32)character_count < size) BinaryReader::ReadString in utils/h/binary_reader.h line 179 buffer too small! Assert Failed: (bone_index < m_BoneCount) SpineSkeletonBuildData::GetBoneData in graphics/h/spine_skeleton_build_data.h line 217 Bone index out of range Assert Failed: (m_SlotNameArray == nullptr) SpineSkeletonBuildData::SetSlotCount in spine_skeleton_build_data.cpp line 80 Already allocated!
Vikingberserker
2021-07-28 15:25:09 +0000 UTCFinally we have you here~
Vikingberserker
2021-07-27 15:45:23 +0000 UTC