SakeTami
halftilt
halftilt

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Early Access: B!#ch Trainer

Thanks for all the patience and support, guys. Here's something just in time for V-Day. :)

I mentioned before I'll be releasing each monster as their own standalone mod (early here first, then on the Nexus and if they're not too lewd, they'll go up on Steam as well; this one is, unfortunately, way too lewd for Steam, haha). So, first up in our releases, we have something I've been working on with Hestrir for a bit, the B!tch Trainer!

She's going to be replacing the previous "B!tch Trainer" which used the Brigand Fuseman sprite previously (Yay, more proper replacers!) and now she has two modes and even more abilities and interaction! You'll also only be able to find her in the Weald.

For now, you'll have to just drop these files into your Lustiest Lair mod and replace anything it asks to overwrite. When it's uploaded onto Nexus, it will be able to work as a standalone -- and will have some extra "lewd stuff" in it, if you have Lustiest Lair installed as well. :)

Let me know if you have any suggestions, improvements, balance recommendations and so on.

A short update some on other stuff:

I'm still waiting for some speech files and a bit more artwork before I release the new Cursed Witch (she'll be also be getting a new name in the next update). I'll be releasing her as a standalone mod as well -- you won't need Lustiest Lair to play with her, but she'll work very well with Lustiest Lair, so you'd be missing out if you play with one and not the other.

Early Access: B!#ch Trainer

Comments

Thanks for letting me know! Yes, it's part of a pregnancy that's exclusive to LL that integrates with this mod, it should only exist in the next version of LL, so I'll be sure to remove the friendly hound from the standalone.

Halftilt

Hi, I encountered an error where the monster brain for ll_friendly_knothound was not found. I assume ll_friendly_knothound was referenced somewhere but was not added to any ai files.

BlazeRaven


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