SakeTami
psmike
psmike

patreon


current "daz to blender" status

Right now I'm trying to change my standard program for my content creation.

As most of you already know, I planned to do this much earlier.
However, I had massive performance problems with earlier Blender versions.

Those performance issues as I mentioned in one of my earlier posts are solved with the latest versions cause there are new features, which allow me to get the desired quality for my works, whithout losing performance!

Because of my animation, which I worked on recently,
I noticed how much better it is to work with a (high-performance) blender version.

Because of that I would like to use blender for my stills again soon.

Keep in mind that every scene I make for stills is ready to get animated with an advanced IK controlled rig ^^

Here's one of my first rendered blender results (right)
in comparison with a render result from daz (left).

I think there is still some work to do, before the model looks as lifelike as in daz but we're close ;)

current "daz to blender" status

Comments

Thank you :) Yeah, I already had that in the back of my mind ;) As I mentioned in the post... every scene I make for stills is ready to get animated with an advanced IK controlled rig. So it wouldn't require any preparation ;) And besides the problems you already mentioned there is a another: Story-driven animation would require much longer scenes, which is almost impossible to render in a decent amount of time with this standard of quality that I want to keep.

Hair is much improved over earlier Blender versions. Keep up the good work. I will say I personally prefer the stills as it's much easier to add a story (vs. animation which requires subtitles or voice acting). Perhaps a hybrid still/animation approach to continue your existing comics? Stills for story, short animated sequences for the fun bits? The existing stories can sometimes drag out certain scenes trying to show them from every possible angle where a 5-10 animation would be better.

darkhawke


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