SakeTami
MilkDrop3
MilkDrop3

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MIDI Controls for MilkDrop 3 :)

A small preview of what I'm working on. This is a really, really early alpha version, but the hardest part is coded (listing all the MIDI devices, catching the keys/knobs/pads with various intensities, making MilkDrop react...). Now the fun part begins! I should be able to map any action possible to a MIDI input. I'm using my shader injection techniques so the result is savable anytime to the .milk file!

Comments

I'd say there are two categories: mashing the presets, which involves changing the colors, brightness, contrast, warp, speed, etc., and for live performance: loading certain presets or folders, activating hard cuts, strobe effects, fade in/out, loading sprites, loading text, loading effects... The sky is the limit basically! For NDI output, isn't Spout enough? What would be your use case? As for 3D OBJ, it's on my to-do list, but this is going to take some time :)

MilkDrop3

I'm curous about both midi and which parameters would be the funnest to change or control, along with (I'm late to the game so sorry if its an old convo) is whether we shoudl be epecting an integration of NDI output, or mesh glb/obj/any 3d objects to use inside the visualier?

Dezknoph


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