Development Update #60 - August 15, 2018
Added 2018-08-14 23:39:20 +0000 UTCHey everyone,
With these dev update posts recently it looks like Tuesday is the new Monday...
Anyways, I've been cleaning my workstation and I also swapped out a few parts to better fit the needs of the coming months.
TLM Chapter 2 will be released during the last week of August, with Chapter 3 following closely early in September.
Lately I've been doing tons of experiments to be able to do some advanced stuff in Midnight Paradise. And oh boy, I'm happy with the results! I also had some "eureka" moments lately so I'm pretty confident in this one.
Let's talk about Midnight Paradise again.
This time I want to tell you about the sandbox feature of the game.
You will be able to navigate the MC on a map with various points of interest. As we're starting out with the game, the map will be limited to a few places. However as we move forward with the development and story more and more of the map will unlock. These unlocks will be tied to certain requirements most of the time. Like completing an objective.
Of course this means you will have freedom to do whatever you want at your pace instead of following along my storytelling like in DoD.
Wanna hit the gym AND hit on those 'yoga freaks' first? Sure!
Or you want to get some money rolling ASAP so you can get bottle service in the club with the hotties? No problem!
Maybe you want to advance the main storyline first. It's your choice.
As I already said in a previous post, there will be a day and night cycle. Each day you'll have a finite amount of time, just like in real life. Every activity you do will advance time. Some will take just a short time or no time at all, some will take longer.
Later in the game you will have access to items/perks which will allow for the manipulation of the time certain actions take to execute, or give you more time in a day to use.
For example, cleaning an apartment might take Joe 5 hours, but if Joe has a vacuum cleaner this could be reduced to 3 hours instead. Don't worry, you won't be a professional cleaner in this game.
And of course with the navigation in place, you'll have a base of operations: your home.
I want the player's base to be truly awesome (after it's already pimped out of course), which would serve as a hub with many activities to return to.
Well that's about it for now.
And as always, huge thanks to all your support!
-Dr Sin
Comments
Do we have a list of what characters from DoD will be in the sequel yet?
Roonian
2018-08-16 16:19:13 +0000 UTCNice, can´ t wait!
Derperoni
2018-08-16 06:38:12 +0000 UTCThis is exciting! A more open progression path seems cool. I have to say, my favorite part of DoD was your story that made each 'encounter' have a lot more feeling and depth. I don't know if anyone can find a way to weave something like that into an open world, but if anyone can, it's you. Good luck.
thesingleguy
2018-08-15 23:14:06 +0000 UTCThanks!
Lewdlab
2018-08-15 22:46:37 +0000 UTCThat's the goal, yeah:)
Lewdlab
2018-08-15 22:46:26 +0000 UTCCan we expect a first playable Demo some time in October/November?
Derperoni
2018-08-15 07:52:09 +0000 UTCDamn, this sounds ambitious. I usually am really sceptical about announcements like these but I think if somebody manages to create a game like this it would be you! Can´ t wait for mor eupdates :)
Derperoni
2018-08-15 06:32:52 +0000 UTCIm new here, but I got to say, DoD, best game Ive ever played! Im looking forward to enjoying more of your work!
2018-08-15 01:26:20 +0000 UTCSounds incredibly ambitious and epic.Can't wait for it xD
2018-08-15 00:32:22 +0000 UTCTop stuff Doc, keep it up!
SaltySeaDog
2018-08-14 23:47:19 +0000 UTC