Long-term Poll: Which game do you play mainly?
Added 2025-05-23 16:45:38 +0000 UTC
As you can see, I create content for both HS2 and KK, and in fact, I play both games myself (HS2 and KK almost equaly). Fortunately, the modding workflows for these two games are almost identical, making it relatively easy for me to produce mods for both simultaneously.
However, I’m curious—which game do you play mainly? The results might influence how often I prioritize mods for each game in the future. Let me know your preference!
I'll pin this poll as a long-term population survey— but don't worry! Even if one side gets very fewer votes, I won't stop creating content for that game!
Comments
接下去会做一双Valentino Rockstud平底芭蕾鞋
bg54188
2025-06-30 16:14:14 +0000 UTC能設計個華倫天奴嗎
CHENG TSENG
2025-06-30 15:02:30 +0000 UTC左右脚分两个mesh的意思吗?最近的几个mod面数上去后倒是被迫分开了左右。那今后就都分左右吧
bg54188
2025-06-04 15:55:32 +0000 UTC可以考虑把鞋在material editor中设成左右单独enable 这样会比较方便使用,只展示左边或者右边
XkYa
2025-06-04 15:11:10 +0000 UTC我有考虑过每一双鞋都同步发布工作室道具,但是从JC Aurelie之后就暂时搁置了。原因一是似乎需求不是很大;二是如果需要工作室道具,那么在建模阶段就要提前做好准备,这也导致很多老作品没有那么容易补齐工作室道具。另外工作室道具实际上展UV和画贴图都要重新做(除非你能接受已经调整过鞋身形状的鞋子直接转换成道具,这样的话工作量会少很多) I have considered releasing studio items for every pair of shoes at the ssme time, but this plan was put on hold after JC Aurelie. There are two main reasons: 1. The demand doesn’t seem very high. 2. If studio items are needed, preparations must be made during the modeling stage in advance, which makes it difficult to retroactively add items to many old mod. Additionally, creating studio props actually requires redoing the UV mapping and texture work (unless you’re okay with directly converting shoes that shapes have already been adjusted, into items—this would significantly reduce the workload).
bg54188
2025-05-24 03:10:07 +0000 UTC希望能多出个带工作室物品版本的高跟鞋和皮靴,方便摆造型。^_^
fzwr2sa
2025-05-24 01:14:18 +0000 UTC