SakeTami
Dahakma
Dahakma

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Weekly Report

Apologies for not posting an update sooner, but for the last two weeks I live in a delusion that I do not have to bother posting the update today because I will finish and post at least something playable tomorrow. 

Sorry for not having anything better but what I uploaded is basically a tech demo of the reworked first week. It should show at least some things I am working on. 

I tried to tone down the blackmail a bit and slowed down the first week, added a few simpler tasks and moved the more lewd ones to the second week to give Kate more time to adjust following their orders. 

The tasks are newly randomly assigned from a pool. With enabled cheats, the player will be able to choose a specific one. 

The new dungeons will not be linear but 2D with objectives (find x, collect x, kill x, kill everything). The main idea is that the player will be able to decide how much he wants to risk and how much time he wants to spend in the dungeon. There will be a map and maybe even a quest marker.

I am aware this update is not very good, lacking content and broken, but trust me, everything is gloriously scalable and there will be more the next week. 


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