SakeTami
MegaBlueBall
MegaBlueBall

patreon


New Version: MKM 0.7.5 (bugfix1)

DOWNLOAD LINKS (bugfix1):
-> ZIP (mega.nz)
-> RAR (mega.nz)
-> ZIP (google drive)
-> RAR (google drive)
The full change-log is attached at the bottom of this post (text file)
31/March/25
 - bugfix1:
* Fixed - Wrong version text in the bottom left of the Title Screen.
* Fixed - The cutscene "Farina gives the Ruby Pendant" was causing a softlock.
* Fixed - When enemies have a special ending, the message to skip to those endings should not display on alternative animations.
* Changed - Toned down enemies' chasing behavior when Maya is grabbed or faints.
---

Hello again!

March was slower than I hoped for, which is to say that I lost the momentum that I had gained back in February. Sometimes things do get worse once more. But now I do feel like the worst is behind me and things are looking brighter. I hope that it continues this way.

Speaking of which, today I'm closing off this 2 month dev-cycle with a new update. It brings 4 new ero scenes, most notably a CV scene for the fan favorite Kalysea, but also some alternative scenes for "old" enemies that needed some love too, such as the Lazy Starfish, the Dragonfly and the Swamp Golem.

I also did a revision of the sequence of events in the early game. Specifically, now when players defeat the Forest Mother, the path towards the Hills will be blocked by a gate, where a new cutscene will direct players back towards the castle. Farina and Nene will then nudge Maya to go to the back-side of the beach area, ultimately resulting in players defeating the beach boss and thus acquiring the teleportation scepter early on for convenience.

On the topic of level revision, I'm not going to be able to do the proper full redesign of the stages that I wanted, given that I have limited time to finish MKM. So this and future revisions will only be superficial, because I have to readjust the scope of each of the milestones in the version 1.0 roadmap to account for this huge loss of time and momentum that afflicted me from December to March.

Because as you know, I will be done with MKM this year (until December 2025), for better or worse.

Best case scenario, I'll have a completed (if flawed) product, that has a beginning and ending, with decent flow and gameplay that I'm able to release on steam. Worst case scenario, MKM will remain unfinished by the end of the year, and thus be abandoned forever.

Nobody wants the latter of course, so let's keep a positive attitude, and wish for the continuation of good things from now on.

Thank you for you continued support through all of these year, and also for the sweet and kind words of praise and encouragement! I read all comments, and without all of you, this project would have not reach this point in time, so my heartfelt thanks once again!

Best Regards,
Mega

New Version: MKM 0.7.5 (bugfix1)

Comments

MKM does not support mobile platforms like android, ios, etc... so there is no APK to give.

Mega Blue Ball

Not officially. Mac OS is not supported because I have no experience with their platform.

Mega Blue Ball

Give it the game as APK

Sven Trope

is there a way to play this on Mac?

E GGs

So a mutual told me that there's a bit of an odd bug going on. Apparently, even if you have the "all vore scenes are final" advanced option on, scenes like the princess and dark fairy still play the non-final animations in the internal scene. You still lose and get digested like normal, but instead of being submerged in the internal view, you're still visible.

Vik Virtue

Overall love this game and the ideas you apply into updates. I hope this game isn’t abandoned like most other games. It’s very entertaining and has a lot of potential. I hope things turn out good for the creator and the game.

Lieutenant_Bow

Things are indeed looking better now, I'm just hoping that life stops throwing fast ones from now on :-)

Mega Blue Ball

Yeh I did notice Kaly being super aggro when she was miles away from Maya when trying to record her scene haha. I guess it applies to all enemies atm. Also I didn't know you were here bun! ^_^

Nidabutt

There's been a bit of a strange... Bug? Weird behavior? With enemies since the update. They're all super hyper-aggressive suddenly. They all run directly at Maya at all times, with no chance to recover. The big bloatfly in the swamp has been having issues where it's so on top of her that even mid H-scene Maya is disappearing. Also, when one enemy has Maya in an H-scene all the other enemies crowd on top of her. It's really distracting - I figure they should wander off while another enemy is holding onto her. If I don't have armor, I get hard-stuck in a section of Mausolea because the dragonflies spawn faster than I can kill them if they get me locked in an animation. Been having an issue with symbols on the struggle mini game turning invisible, too. There's also an issue with flying enemies - mid animation they'll jitter and tilt or sometimes fully flip upside down. Update: yeah, if Maya is naked, every single enemy in the level seems to B-line for her, even if they're wayyyyy off-screen. It becomes totally unplayable, because you get a swarm of 10-15 enemies all directly on top of you. It's impossible to escape.

Toby Wilson

Sorry to hear about the slow down. I hope things are smooth sailing for you going forward!

Crevan Prowler


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