DOWNLOAD LINKS (bugfix_1):
-> ZIP (mega.nz)
-> RAR (mega.nz)
-> ZIP (google drive)
-> RAR (google drive)
[The full change-log (text file) is attached at the bottom of this post]
05/Feb/25 - bugfix_1:
* QoL - In the Arena, when an enemy grabs Maya for the 1st time, they are now guaranteed to play the specific ero variant that was selected.
* Changed - Alleviated a bit of the penalty in filling up the struggle bar when Maya has the "Whore Vore" trait.
* Changed - When accessories are first acquired, they won't be auto-equiped anymore (avoids disliked items being insta-equiped).
* Changed - Did some minor adjustments to the screen layout of Nene's Shop.
* Changed - Slight touch-up of the ero animation of the Hill Troll. His body size was a bit too small, so I redrew it and made it bigger.
* BugFix - Equipping certain accessories too early in the adventure would permanently reduce Maya's base attack power.
---
Hello everyone!
I apologize for the radio silence. Truth is that some personal matters have been demanding a lot of my time and mental attention, and this has directly and negatively impacted the development of MKM for the past couple of months.
Not ideal I know, especially since I wanted to begin 2025 on full throttle because this is last year of development on MKM. I'll have to cut/tone-down even more content than what it was already sized down, in order to release version 1.0 this year, but sadly it is what it is.
For the time being, please enjoy 4 new ero scenes for some existing characters. The main tags for this update are for fans of the faeries, lesb, micro, absorption and transformation. While 2 months have passed since the last update, the amount of content is not worth even barely a 1-month dev cycle, but it's something of a start as I'm hoping to be able to get back the momentum of the development that has been lost since last year.
The roadmap to 1.0 stays the same, but I'll have to speedrun through it, which means that some quality will have to be shed along the way, in favor of speed. It's a choice between having a decent but at least "finished" game project, or an abandoned one, and I DONT want to have the latter under my belt, if possible.
So here's wishing and hoping that it all works OK with MKM going forward!
Best Regards,
Mega
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