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MegaBlueBall
MegaBlueBall

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Swamped Burial Grounds

Originally when Maya exits the underground stages I planned to transition into making the marble gardens/mausoleum area, but while working on them I realized that it's now "night" in-game.

I guess that from the time that Maya enters the mines at the hill stage, then navigate through the underground areas until she reaches the werewolf boss, the evening has come and there's a full moon so it would be weird that as soon as she exits it's daytime again.

Now to be clear, this game won't have an actual dynamic day/night cycle since it was never in the original plans anyways, but as the backgrounds for the stages do depict certain times of day, then I have to try and at least make the illusory "flow of time" from one stage to the next feel more natural and concise with adjacent stages.

So what I'm saying is that this evening time (due to how the werewolf boss needed a full moon) gave me an idea to create the next area based on a night creepy mood as well, thus the swamp, which I then molded to have some burial grounds that will lead into the more appropriate parts of the stage.

For inspiration I tried to give it some ghost n' goblins vibes but failed miserably as usual haha, so to give it some more life I also dabbled into making a couple of animated backgrounds for the stage which has some waterfalls and a lake that feeds the swamp and will match the backgrounds for the mausoleum/gardens area as well, so in the end it came out decently at least.

The next update is coming near the end of the month as usual.

Stay well until then!

Swamped Burial Grounds

Comments

Thank you very much!

Mega Blue Ball

Thanks for the kind words Scott, I'm always happy to see you still around and commenting! Oh really? Please do tell me because I dunno if it's clear from the games that I make but I'm quite fond of pixel art games haha specially ones that resemble classics like GnG.

Mega Blue Ball

Hehe you're right as usual Vik. The difficulty might come more from the enemies and well, I think you'll understand better when you see them and their particular skills in action. But that said, the last part of the stage will certainly pose a bit of a challenge for those seeking the powerups!

Mega Blue Ball

Moar thou shalt have my friend

Mega Blue Ball

Heh, funny of you to say that because I think you'll like the other new enemy then hehe

Mega Blue Ball

Me: Please MBB can we have some More? MBB: More? MOAR!!!... ... Okay. Me: YAY!!! Can't wait.

Munchman

I haven't really played Ghosts n' Goblins, but I feel like I know enough about it to get a general idea of what a level would look like. And I think that I could definitely see this as a stage from there. All you have to do is make the level really hard, and I think you'll capture the full essence.

Vik Virtue

definitely hit those ghost n goblin vibes real well. Someone actually released a lewd game base on it recently, definitely worth checkin out.

Scott Pilgrim

I find it very interesting and awesome. Keep up the great work!

Zawkian Puppy


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