SakeTami
MegaBlueBall
MegaBlueBall

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Patreon Release - MKM v0.2b

The big bad werewolf is finally here!

MEGA .zip
MEGA .rar

As usual, simply copying the folder "UserData" from the previous version into this new one will transfer all of your saves and configurations.

To access the new boss fight, starting from the save point at the bottom of the mines, take the right path into the Crystal Caves then climb through this level all the way to the top. After the section with lots of moving platforms and spikes there's a new save point and finally an elevator leading into the arena.

During the cutscene preceding the fight, naive little Maya will be bitten and infected with a curse. This means that this fight is on a timer going down and if it reaches zero (or Maya succumbs through other means) the curse will take full effect.

The tags for this character are vanilla/male (or perhaps beastman), belly inflation/bulge and transformation. I went a bit overboard with this boss and ended up with effectively 4 erotic scenes: 

This one was very challenging for me because I wanted to make a more agile boss fight, but that meant a lot of drawing and making frames of animations in order to pull it off. The fact that this boss has this unique lycanthropy "gimmick" also took some time to figure out.

On a related note, another feature of this update is the ability to re-fight all of the bosses again! For the detailed change-log please refer to the attached text file.

To start a rematch, simply return to the boss area and there should be a burning soul there. When you interact with it the rematch will commence. Be careful tough because these bosses have basically doubled health and damage output. In the future I want to do interesting things with this feature like new scenes or even re-designed bosses... we'll see.

For the next update I'll add a new ghost futanari enemy to the caves since the batgirls are feeling pretty lonely there and I realized that the two futas currently in the game are cock vore hehe, so now it will be a more "traditional" sex scene in a sense. Oh and also the new stage which will continue from the werewolf cave, as well as another new enemy for that new level, and finally the custom character the centaur girl (_anal vore_) will be in the new stage as well. I will be teasing these new developments in the following weeks.

Please let me know if you have any feedback or suggestions! I enjoy reading your comments and constructive criticism, and discussing cool ideas as well!

And finally, thank you so very much for your continued support and I hope you enjoy the new boss and scenes. You patronage and nice words keeps me going strong!

Cheers!

Patreon Release - MKM v0.2b

Comments

I'll consider it for future updates ;-)

Mega Blue Ball

Also just a thought, I'd love to see some more turning videos, like Turning into a Monster Girl, two I feel are missed opportunities are the Bat girls, maybe if you lose all HP, you get turned into a Bat Girl during the initial bites. Second is Mushroom Girls, like after being spooged out you grow out of the spooge as a new Mushroom girl. One last one is to not just be eaten by the Lamia girls, but once your compacted she lays you as an egg and it racks and your now a cute little Lamia baby girl. Anyway it's just my thoughts, I understand it's not simple for any of these changes, I was thinking if I waited long enough after the Mother Plant Boss would spit you out as a Seed... Lastly, some ideas for extra scenes for the Hard Bosses, well one is to have the Plant Boss expell you from her womb as a Seed. For the minotaur I'd like to see transformation, turning you into a Cow Bosses Cow Girl. For Wolf, I really loved the scenes my thought was to have the same animation, but then you roll over and squeeze out some Pups from your swollen Werewolf Girl body. BTW and i know this is pedantic asf, but Were = Human, so Were Girl is Human Girl... So yeah, I know, it's why Sonic's Werehog naming was like DAFUQ? Anyway it doesn't matter to me, just wanted to say it before some asshole got all agro for no reason... Either way the Weregril is so cute... Hope you do some secondary animations with her, she looks so soft and fuckable... Anyway can't wait for more content, I played your Megaman like game a while back, think it was like 2 years ago... and regret not finding your Patreon.

Munchman

is there a way to reduce the Timer?

Munchman

can you make the mushroom girl have BJ animation

MUSHROOM

That sounds nice, to be honest. Wouldn't mind seeing "you have 3 attack, 2 health and 5 stamina upgrades left"

My suggestion is to put 3 orbs next to each teleport on the teleport screen with a number next to them. That tells you how many left of the upgrades can be found. How does that sound?

Shalax

The mushroom girls in the underground area has the other CV scene

Vik Virtue

2 Cockvore? I know the Minotaur had CV but what's the other one?

Peter

Oh, wait, the missing arm is just part of the internal view toggle, never mind! There is still a frame of idle animation between the loops, tho. x3

Toby Wilson

The animations are excellent, and the fight is a lot of fun! I agree with what someone else said, though, the timer is a bit too lenient. Also, there's some small bugs in the transformed doggystyle animation - the werewolf is missing his arms for most of the loops, and there's a single frame between each loop transition of the wolf snapping back to his idle animation.

Toby Wilson

I'll give it my best to bring the next update to you faster and with a new stage and more content!

Mega Blue Ball

Thank you!

Mega Blue Ball

Heyo Vik! Thanks for the feedback! Yep the timer is quite lenient as MacDougall said as well. I left it like this on purpose because I remember getting a lot of complains for the limited timers in PPG hahaha Yep I agree that it would be best that his attacks are faster but smaller hits, that's something that I'll consider when I return to properly balance the fight. Oh and I'll try to replicate that bug, thanks for the info!

Mega Blue Ball

Thanks! Funny that while creating her transformation I toyed with the idea of having it be a secret costume or something. But yeah as you correctly assumed it's basically a redraw of all of her sprites and I already have plans for 1 or 2 costumes so I dunno, but it certainly would be nice to have.

Mega Blue Ball

Yeah, currently the only common enemy with 2 scenes is the lizarman, so it might be time to have another enemy like that. It won't be the norm at this point, but if I feel like it will fit into the character I'll do it.

Mega Blue Ball

Excellent as always!

Dirk Dagger

the two scenes are so good but wish there was more good job though

fsf sf

I loved the fight and the update was really good :D. Nice work

Resilian Huodohara

Just tried out the new boss, and whoa man, it looks really good. The animations are really nice, and fitting of a boss fight. As for the fight itself, I'll admit, it is a bit on the easy side. Especially if you are powered up. I did try the harder version of the fight, but what was difficult there was how hard the boss hit. Like I get that it's a werewolf, so it would probably hit hard, but if the theme of the boss's attacks are based on speed, maybe have their attacks hit a little less hard and increase the speed of some of their other attacks. I know their basic slash is a little on the long wind up side, so maybe that could hit faster? And yeah, that time is really generous, given how much damage both you and the boss can hit each other for. Maybe 5 minutes or 3 minutes would make the TF timer more of a concern. Oh, just a small visual glitch, but during the doggy style scene, if you have the internal view on, and the werewolf's arms are gone for the scene, for a brief second when it proceeds to the next animation, the werewolf does his idle animation on top of the scene. Edit: I can't seem to have that glitch occur anymore, so maybe it was just a happenstance thing.

Vik Virtue

One thought, playing through the new boss fight a few times - the timer is *far* too lenient. I don't even have every upgrade in the game currently, and there's no real time pressure to defeat the boss. I can beat him pretty consistently with 7 minutes left, and that's with a safe and consistent pattern.

McDouggal

Wolf Maya's really cute, good work! Any chance of unlocking any of Maya's transformations as alternate costumes in the full game? Though, that would require you to redo every existing animation as well so I understand if not.

GigaBatz

"In the future I want to do interesting things with this feature like new scenes or even re-designed bosses... we'll see." Just reading stuff like that makes me excited to see the future development of this game. Even if you don't necessarily get around to something like this, just the concept alone is fun to imagine. Having harder bosses with additional scenes/attacks you can revisit feels very "New Game+", without necessarily needing to run through the entire game again to experience. It's a very fun idea. Ghost enemy sounds like a solid addition. I've enjoyed when games have had a "possession" action by ghost types that results in a masturbation scene (futa or otherwise). But enemies having two scenes isn't the norm, so I guess that would depend on how common the ghost is/if you wanted to go that far with the one enemy.

Raydric Lord


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