It's time for Emma to show what she got!
She has three penis options, with unique customization options for each one.
Talking about penises
There's been a change to the erection system.
Erection (Penis up and down movement) and the hardness of the penis are separated into different parameters so that the penis can be 100% erect but soft.
The hardness value is based on two things penis pleasure value and overall arousal value.
It works so that the hardness should increase quickly, but it would also go down fast.
I plan to add an option to have the erection and hardness tied together as it is inside the customization menu.
IK system
The IK system allows the characters to hold dynamic objects like other characters. It's very flexible and improves almost all animations.
It was challenging because you can move the characters around, but now it works well, and each limb can be attached to anything separately.
Also, I've added a release mechanic.
If the hands get too far from the target, it can release instead of glitching out, and if you want to grab again, you need to click the "GRAB" button on the control panel.
Animations
I've modified almost all the animations for the IK system and added Emma and Zoe as partners in nearly all poses.
But I focused mainly on Emma, Zoe, and Kairi because all other characters will receive an overall soon and will redo all thear animations anyway.
There is a unique Sex Pose that's available for Emma, Zoe, and Kairi that utilizes all limbs.
You can access it if you play one of those characters with a penis attachment and interact with any other character.
I added new sex poses, but I lost track of what was new and modified.
Pose Preview
Now, when you tell a character to enter into a pose, the preview will turn purple with an arrow to indicate that the character is on the way there.
Better Cum
The cum is better, as it will stick much better to the characters and look better when it's on the floor. It also now sticks to the roofs.
You can customize the cum intensity of each penis inside the customization menu with a Preview.
Note:
Where are the sounds?
I spent an entire week getting the sounds ready, but I realized I would need at least another week to make them right, so I decided to delay them instead of rushing and redoing them anyway.
But from what I've done so far, the sound will be dynamic, and the characters will react according to what you do to them. Nothing will be pre-baked, and there will be plenty of variations.
There are many minor improvements and fixes, such as the zoom and out Inconsistency, animation glitches, and technical improvements.
Now, I'll finish the Sounds and start Monica's overhaul.
I can get it done for the next release with little luck
As always, thanks so much for the support!
Please report any bugs you encounter, as I never have time to test everything.
For questions or suggestions, you can find me on our Discord channel!
nathan clermont
2025-01-02 09:35:31 +0000 UTCVanimate
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