SakeTami
jayakun
jayakun

patreon


Kun Magazine - March Round #1

⭐Hello Patrons!!

Busy days here, there's a whole month ahead wo work harder than ever 😁💪🏼☕

I have just prepared my schedule for my new skill learning projects, which I started outlining in the previous update, about 3d contents and web-browser based interactive contents.

I have just started Blender this afternoon, and I'm happy so far with the first results, still, a bit frustrated to have to learn about that many tricks and hacks which such 3d suite provides, and I feel lost easy with it, but every gap is a new skill to learn to reach faster the goal!

... More details below 😉 Now, let's get started with the pixel art contents!

Priestess Wendolyn is ready, so we are up to catch another candidate from the RPG Char Golden Poll!

ℹ Next polls will start opening new poll type choices, both for Golden and Silver Polls

⭐Obsidian Lust

Time to bring new ticklees to the dungeons!, plus, new arrangements to the building system, removing items and warehouse requirements, to upgrade the tower with gold and kuns!

So, finding more kuns will become one of the priorities at first to unlock new areas in the tower, but I will also low the worker requirements to restore the rooms, let's focus on what we really want for the game 😛 Tickle captures!!

There is another set of remastered scenes coming, starting with the ivy maidens, Vivian will receive several updates for the monster girls next months, so we can enjoy few more quality scenes in the garden.

I will also try the new upgrade for the animation plugin, which introduces managed automated tickling, merging all together, spot selection, automatic and interactive.

ℹ I may prepare it first for Alice's Tickle Games, which might help also to open feedback for the open demo about the new system.

⭐Amirian Curse

Done with the major quest update on February, It would be great to make few more changes I had in mind, while adding new scenes and extras for the community:

Also, a new Public Release is coming soon, and these days will look into preparing my new steam account for publishing future games. 💪🏼

⭐Moving ahead for new goals

I need to evolve.

RPG Maker has become a great tool to create tickling stories and a lovely environment to combine both, creative and technical skills, still, even working with the new release of MZ I miss a lot taking back some 3d content attempts and these late months I decided to dive in new frameworks and creation tools, to grow both with you and with other professional opportunities.

Taming Blender will become another milestone on my list, to reach interesting goals such as rigging and morphing character expressions, define movements, reactions (and contraptions) for the girls coming.

ℹ Early progress of new head mesh for Dilara Violet, on Blender this afternoon. No textures yet, only mesh.

Dilara Violett is the first template I want to work with, a simple design, but with powerful ideas and a potential game in the horizon, besides the browser tickling simulator I want for her as a teaser, then I want to make different clothing, hairs and characters for extra video contents some day, moving all our pixel art witches to the 3dcg stage 😋

Star Raider's background story is growing fast, and might combine several genres into an action-explorer sandbox some day.

How to blend all these crazy ideas with tickling?

well, 😏 I'm used to do crazy things and I feel hyped to try new stuff after Amirian/Obsidian 😁

Now, I'm even designing an early sketch of a potential StarShip mecha for Dilara, another challenge I wanted since long ago for blender and 3d gaming, merging some well known game concepts plus adding the spicy contents.

This is just an early start and will require few more months to have something decent to show, but, I share here are few quick teasers to get started with the story 🤤

These designs are yet an approach prepared with some AI, but I will share soon her pixel art version with some poses 😏

Let's Sprite, Kuns!!

Space-Kun-Invader

Kun Magazine - March Round #1

Comments

that sounds absolutely f**king WONDERFUL. I'm sooo looking forward to this. :D

abdullahabdullahi

Thanks so much^^ I really have great expectatives with this, I use daz model for the references and works great to help sculpting. The model in progress is brand new blender character, which means full control on morphs and shape customization. Realistic Feet shapes can also be here a great milestone, for dilara and any character coming ^^

JayaKun

looks amazing! DAZ3D has the best feet renders I've seen so far for any 3D modeling, but I've heard it's frustrating to work with. I'm hoping the one you're using is more user-friendly. Excited for new content on a new engine! :D

abdullahabdullahi


More Creators