Another update with some extras to share ๐

I totally recommend you to pay a visit to the dungeons, which receive all the content:
Fixed error with Animation plugin. Now shouldn't jump to first animations on advanced poses. (chains, wot reversal)
Added Vivian X-CRoss
Added Vivian Tickle Table
Added Vivian Tickled on tiptoes (pole)
Added Vivian's WOT reversal extra, unlockable after finishing the first stages.
Added XCross for prisoners
Added Tickled on tiptoes for Prisoners
Added Tickle Table for prisoners
Added dungeon device categories: Interactive tickling and static animations.
Refactored prisoners and Vivian's dungeon events, now to allow custom setup on every device.
Fixed some minor errors: monster-girl party management, resource buildings and gathering, removed warehouse limit.

โน Some devices won't show in the list when selecting a prisoner to interrogate, but you will be able to pick one of them (randomly) when you interact directly with the device, just like the tickle table
โญSo, what's done so far?
This month has been pretty intense in programming and rebuilding events, both for Amirian and Obsidian, plus the extras I'm preparing for next, months, including learning new frameworks for web 3d interactive content and blender.
โNow preparing the next month's roadmap with a coffee, and Obsidian Lust may receive next the expected dungeon ticklees, some more variants I will port from the HUGE gallery of lees we have in our store thanks to your support all through these years๐
A big change to introduce is a total removal of the resource gathering and crafting mechanic, which was an interesting idea for unlocking new rooms, devices and so on, but given the lack of time and the goal of the game, it will become more useless and a pain to maintain than anything, so I'm planning to simplify the game progress to these milestones:
Worker gathering (kuns): no materials, just workers, the more you have, the more you can unlock in the tower.
Purchasing and unlocking extras: Earn gold defeating enemies and looting cities and villages, revealing looting and treasure zones (interrogation) and just using the wealth as the score to unlock rooms, furniture and stuff.
Drops will include treasure items such as jewels which can be turned into gold in the treasure chamber.
No more materials: will remove all material management.
Room unlocking: you will need just kuns and gold, and will low down the required units to open new rooms.
Place more converted units: introducing the cultist, to worship and serve vivian.
Focus now on devices, ticklee variants, furniture poses (throne, sofa, lounging...)
Preparing some places to loot and cities to explore.
More enemy types.
There's yet some more work with the Hirelings plugin to fix small glitches (missing graphics on open the manager) and I plan to add dynamic ambient zones, with different musics, day-time color tones and a more interesting ambient sounds to chill during the gameplay.
โญMoreover
The new release of the animations plugin will come next as soon as I have been able to test it all. Among all great features (dynamic target menu, automatic target, full sandbox animation menu), it will allow me to hack the ticklee selection in the dungeons, to manage different animation stages (poses, blindfolds, extras... ) using the same ticklee, which turned out to be a pain when trying to sync PRISONERSxDEVICESxPOSES... ๐ต
๐บMarch will be an exciting month to start working hard on Blender, and I will focus now on creative content these next two months ahead.๐ช๐ผ
Let's get the coffee started!
Happy Tickling!

VivianAdoringKun