2024 Roadmap is done but the game is not "yet" complete, so meanwhile I keep arranging the last contents, I will prepare some extras and make ideas for new small plots😉
But, first of all ...
▶ Download Amirian Curse Test Release from ITCH.IO
▶ Download Amirian Curse Test Release from MEGA
▶ Remember you can still vote this poll to let me know if you want your name-alias in the credits 😉

⭐Updates
I had to prepare a quick bugfix early this month, so I had no time to include all these until now:
Yina ending epilogue extended 🤤 💦 💦 💦 💦 💦 💦
Added Slime Domination
Added Scylla (Lys' caves, down the campsite well, and Sunken Caves Grotto)
Scylla Scene complete, including domination (interactive and non-interactive) and sandbox map mode. Still working on it though.
Amaymon's extra scene
Linda's intro domination undressing 👠
⚙ KunGuests installed to handle the guest followers from some sidequests
Tower of Lust 5: Reworked and simplified the final gate puzzle before Lilith's final boss. Now the statues and the gate should work better. (Messed code since early versions 😛 )
Major Refactoring of all side-quests from Captain Amelia from capital city.
Added Non-interactive scenes for Alraune, hornet, mothgirl and scylla. More to come next months.

⭐New Contents
Amaymon's new scene will fire randomly as Anne loses the game against him. As always, Debug Mode will help you to select the scene from a menu 😀
Yina's ending epilogue has been extended, with several new animations, now her ending and Obsidian Lust intro are the "same" which will help to introduce Vivian's role for her adventure.
Slime and Goo domination are now available! Try their tasty jelly flavors! 😋
And as a recently finished new foe, Scylla has joined the crew!
3 capture stages and game over
interactive domination scene
Meet her in the underground caverns of Lys and the flooded caves,

Linda's domination scene on the XCROSS now plays the original dressed up stage and you will be able to spot on different parts to take her heavy clothes and sxy heels off 🤑
ℹ there's yet some room for improvements on these extras, and I'm planning to upgrade the animations plugin to allow a better control over undressing animations.
A new plugin has been installed replacing the old KunFollowers which caused some broken mechanics in the rescue quests.
Now ⚙ KunGuests takes care of the guest followers such as rescued guards, magicians and Aurelia blue for their jobs. There's yet some work to do here and I'm expecting to polish soon the remaining issues which may come up after this update.
ℹ If you deal with any bug or black screen error, please let me know ^^
⭐Job event refactory
So, my next adventure was looking for a proper way to manage and pack all scattered events used for all side-quests. Valyndra Captain Amelia provided a wide range of random jobs and variants, and so I was up to do with the Holy Order jobs. A small problem would emerge if I had to maintain such quest targets scattered around the game and checking all logics within them all .... 😩
So, the purpose is, to merge them all into an event page from rpgmaker so I could manage them better. This would allow me upgrade, improve and extend side-quests from any of the quest-givers in the game, a must for adding small extras and expand the gameplay experience next months 😁
This is yet in progress, and I'm still testing all side-quests from Amelia:
Aurelia Blue
Brawlers
Night lurker succubus
City Attack
Lost in action
Haunted houses
Once having all these tidy up, I would go after smaller goals such as the Magic School jobs, Holy Order and Camelia Flaire.
Then, I will dig in the extras!
Tickle Jessica and her stewardesses in the Velvet Rug
Tickle the bosses (again) in the Velvet Rug
Add extra devices for the party
Lucille Jessop new hairstyle.
Meet the captain and her crew (DawnHarbor boat)
Extra Holy Order jobs.
Tickle Captain Amelia, Elora
And of course, adding new monster-girls and foes as soon as we have them ready from our polls!
Moreover, the plugin upgrades I'm doing will provide an integration with Obsidian Lust contents, which would make easier to copy-paste animations and contents from one game to another, or even for the recently released demo!
💪🏼So, it has been yet another round of heavy code reworking these days, I wanted to cool down the schedule to focus on contents as soon as I could complete and test all these changes. I'm expecting it will be done towards the next update if there's no need to fix any error with this release, and so, we can start playing around with new ideas 😎

AmirianBreakerKun