More than a year LOOOL!!! ๐
But I'm happy to work with Vivian's adventures again ๐
So, I had to rebuild much stuff for this game, and the work is not yet finished.
After many plugin updates and my lack of time from the second half of 2024, it ran into many errors which spoiled the first demos.
โน The game now is not fully playable yet and enabling DEBUG MODE is recommended to progress.
The previous release stills working, with some flaws, so I add a link if you still prefeer to run the older versions until there's a safe gameplay.
Ask Boo from the player menu options, and heading to the setup menu.

What is done so far?
โญRestored several dungeon scenes
Some may not yet work, I still fixing them.
I moved the dungeon events with the recent updates to allow variations and device selection, with easy upgrades, as son as I have more devices ready.
The way I prepared them in previous versions was a mess since I was yet working with outdated versions of the animation plugin.
As soon as you unlock the boat to travel to the main lands, you can capture some foes, and use them in the dungeons. You may convert them (submit) or interrogate them (will reveal new map locations).
Guards: will provide you management of the dugeon and other upgrades.
Magicians: will help you researching in the library and crafting in the lab
Healers: will be around to heal and worship Vivian ๐
Kuns: will help to rebuild the rooms, gather resources and keep Vivian amused. They will do all automatically, as you pogress with the warehouse first.
โญImproved basic logics about the tower building
You need to capture kuns, now with stomping and teasing scenes, they will give Vivian more resources such as stone and wood, you can cather some of these in the first forest map, as you convert a few kuns. Then you may head to the workshops/warehouse, which now introduces an early upgrade system, and basic management to check out and sell some of these resources by gold, the point with these materials and the worker numbers is that they will help you unlocking new interesting rooms, many of them not yet ready yet, which will allow to craft potions, upgrade and learn new spells, and craft new equipment.
Upgrading the rooms and their space will allow joining more workers, or add specific items.
โน You just need to try any gate in the main halls, and it will show a message with the workers and resources required and open new sidequests when required.
Vivian can go go sleep on her bed (private chambers) and day after day, the kuns will generate some more materials, depending on the number of workers and the warehouse level.
โน You may need to bother the kuns in the forest to fetch some resources until you have ready their workshops.
Still the best way to gather more resources is to explore the main lands and loot some farms and locations.
โญReworked and improved the tickling events and monster-girls.
Alraune, Ivy Maidens and Myconids are now working fine, you may find them roaming in the forest besides the tower, as you progress with the tower and exploration. As you defeat them you will be able to join them for your cause. They will show as npcs in the forest, and you would be able to join them in the party in future updates to expand Vivian's empire.
Submit them and join
Play their scenes in the forest
I'd recomment not to run yet the slimes, treants, hornets and mothgirl creatures. These require yet an update.
I have in mind to prepare a basic creature management so you see the number of units available to fight and join them to battle.
โญImproved coding, logics and plugins
General random encounters in the world map may now run domination and gameover scenes, including enemy capture. This will work for Ivy maidens at the moment, and will be implemented in the remaining troops next updates.
Other plugins such as the Quest Manager, the Animations and several special hacks are now helping me to move faster to complete the demo, and keep track of the progress and counters.
โญ Yina
There she comes again! She will visit Vivian every night in her dreams and will make use of the same system than Anne with Amirian Curse, so Vivian will feed Yina's lust.
The lust gauge this time will be bigger and it might bring another secret anticipated gameover if she fills it too fast ๐
Yina's scenes are still the same than early versions, but as we did some work with her in Amirian Curse, I will bring her new scenes here too, with extra variants.
โญNew contents and story
Obsidian Lust is now quite limited about character evolution options at the moment, items, skills, tower upgrades and new contents will be unlocked next months as I build the rooms and prepare the chapters to run the story.
Now there is a main plotline with four main chapters which will grow in contents as I proceed with this early stage. These are not yet prepared to start in the game, and will be unlocked as soon as I finish the first stage to have a working demo.
Unlocking/Rebuilding library, then add some skills to research
Adding the remaining dungeon devices, both for Vivian and the guests
Adding special furniture to enjoy and relax around the castle
Finish the first monster-girls events and the breeding garden, to join them into battle.
Basic setup the unit management to join monster-girls in party to fight against the mainland holds.

There are yet some contents missing from the previous versions, not disabled, but they require an optimization of the scene management, now easier with the recent changes.
I feel I just need a small break these days and some coffee, then I will be able to come back with more for her ๐
๐Thank you very much for your patience, guys, I know this project has been waiting so long ๐
Kun