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Jimjim3dx
Jimjim3dx

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Garage Location - Future Unique Content Discussion

This almost definitely won't be for any v0.10 build, but there's this building in the Ashton Lake Town East map, in the south-east corner, that I originally envisioned as some sort of:


I put it there originally because it seemed like the sort of place that would exist in that part of town. But I've yet to decide on what I should put inside of it.
More specifically, what sort of unique content should I design to put inside of it?
It'd be easy just to throw some more zombies, loot, and maybe level-design based puzzle inside, but I'd like some piece of content that makes this location unique.

So, I decided I'd open up the floor to all of you in the $3+ tiers to give me your ideas/suggestions of what theme/setting appropriate content you like to see associated with this garage location.


"Content" can theoretically be anything. From a unique item, scene, character, enemy, quest, whatever. 

Though obviously, the more convoluted/involved the idea is the harder it will be to justify committing those development resources when I'm already clearly struggling to complete all my existing ideas... So while something relatively simple is appreciated, I don't want to discourage anyone from sharing their full ideas, since even if the idea has to be cut down/changed, knowing the full scope might help spark other ideas or enhance this one.

You can share ideas here, or over on the survivors channel on Discord. (Highly recommend connecting your account if you have already)

Assuming there are multiple good ideas as always, we can put it up to a future poll to let everyone decide what should happen at this place.

Thanks in advance for your submissions. I usually have ideas in mind for most locations, but I don't have any particularly strong feelings about this place at this time. :')
~ Jim

Garage Location - Future Unique Content Discussion

Comments

Yeah, it's pretty much build into the narrative from the get go. - George is filling out this role from the gun-enthusiast point of view. But a real preper type is missing.

nobody333

Don't mind the idea of a skeptic/preper type character who is overly cautious but also gone a little mad. :)

Jimjim

The owner is a preper who survived the zombie outbreak buy shutting himself off in the basement / his dungeon. He uses the scrap parts from his shop to build torture devices i.e. forced-blowjob-machines, sybian-machines, fucking-machines etc. Tiffany can / will get captured on arrival and has to prove that she is not infected buy spending the incubation period in one (or multiple) of his machines. If we arrive there with a party of multiple characters, they could each be put in one device.

nobody333

This is already extremely similar to another idea that I've been setting up/foreshadowing since the start of the game, lol. This will happen, just not here.

Jimjim

Secret Surveillance Room; the previous owner was a electrician that used their job as a cover to plant hidden cameras around the city. As Tiffany accomplishes certain tasks around the city new recordings become available.

Bfan

It's not on the cards any time soon, but I may add a limited/temporary futa drug later in the game as an option if there's enough demand for it. But its not something that's going to happen any time soon. We will meet new futa characters & enemies in the story though.

Jimjim

Thanks for taking the time to write it, it sounds like a perfectly plausible idea, to me and fits in well with the existing content. In particular the actual suggested content itself is well within the scope I'm looking for here. :)

Jimjim

Interesting, I hadn't considered a reward that scales depending on how well the player fares. I have some ideas to make that feel "immersive" too, like a conveyor belt that slowly drops more of the loot into a furnace or trash compactor the longer Tiffany takes to shut the machine off.

Jimjim

You should also make her grow a cock with the progression of the infection or from something in the game it would make it even more interesting.

Brendan Abdallah

When I see this garage, I can imagine a sort of continuation of Terry's quest for radio equipment. In a way, after Tiff brings him back the electronic waste, he suggests that Tiff investigate this garage in the hope of finding a working radio or some of the more advanced tools he needs. Tiff goes there and discovers that it's one of Sydney's hideouts, where she might find some notes on Tiff and Terry's arrival, a bit of equipment (like ammunition or something) and, above all, some of her "lovers" (zombies) in chains or restraints. This unlocks the possibility of fucking them at will, but this time with Tiff in a dominant rather than submissive position (i.e. showing her getting her kicks in dominatrix mode while 'taming' these zombies). The whole thing ends with Tiff finding nothing for Terry. It's a bit long but here's my idea (which is actually quite short but I can't keep it short...)

Melen

Id say that you should make a puzzle, one where failures and mistakes reduces the potential rewards

Battlizer


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