A project I will be updating here and in Discord.
Goal:
PS2/PSX Style of Models with a variety of texturing techniques. Includes clothes, hair, eyes, teeth, and rigs, amongst other accessories.
Limitation's of the style are loose and goosey, but keep all materials within 256px and 512px texture maps.
Description:
N/A
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1-24-2025
Model Wips
Using Blender 4.3.2, GIMP
Notes
Video Progress Attached
Lots of little things where done.
First, completed my animation loop.
Second, created a masculine version of the initial model.
Then created a few bases, including masculine shape keys, metk masculine and metk feminine, and sivkxet (my species) masculine and feminine.
With all of them having their own rig (just copied with edits) and minor topology edits (like more geo)
Then after I made sure i had all the bases that mattered, I created a copy of my metk base and began working on a woman (not done).
Finally, I began separating textures for the eye and will eventually do so for the teeth and re-apply those edits to every base. It's easier if they all share a eye and teeth texture rather than have that data in their base skin texture (as its subject to color edits).
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1-24-2025
Navi Woman WIP and Lo'ak Attempt
Using Blender 4.3.2, GIMP, Procreate
Notes
Video Progress Attached
Progress on this Navi woman i spent a few days on, very long days! She is not done but she is getting there. some texture work touchups and compression later. But here she is! to show off my work!
And earlier this week I took a day working on Lo'ak , to see how i can translate him with the references i have around !
Luna
2025-01-26 08:26:32 +0000 UTCBlouko
2025-01-24 20:58:38 +0000 UTC