Naturalis v1.1 alpha 2 release
Added 2023-05-22 17:10:15 +0000 UTCThis is another physics release, didn't get to the clothing stuff properly yet. The physics defaults needed work, and I want the physics to be at least somewhat close to what it'll be in the final v1.1 release before everyone starts creating clothing adjustment profiles. This would ensure the profiles created early on will work reasonably well with the final release.
This also fixes another plugin initialization error when using certain clothing types e.g. harli heels. If there's any other error or blank page issue, it's one I haven't seen yet, so please do message me if you encounter something! 🤝
Physics changes
Physics of soft breasts is now more springy and should be a bit more jiggly as well. The added spring makes the breasts droop less but also makes them a bit quicker by default. Let me know if you think this is going in the right or wrong direction (especially if you think it's going in the wrong direction).
I'm trying to do 2 things:
1. Reduce the need to tweak the base breast shape when using the plugin on a look that wasn't designed with the plugin in mind. The plugin should respect the original design of the look better which means the shape when standing up normally shouldn't change too much after loading the plugin.
2. Despite the reduced droop, the breast physics can't look like they're in zero G, there needs to be more spring that drops the breast back down when lifted.
Rolled back angle target changes
First, I brought back the gravity physics (pose angle) adjustments for the target angle parameters, but in a smaller amount than before.
In the case of TittyMagic, the up-down angle will adjust between -5 when upright and 0 when upside down, and the left-right angle between 1.25 and -1.25 for the maximum roll angles, respectively.
The angles are much smaller than those in v1.0 because now the custom gravity implementation does most of the work. But I find that the result of combining the custom gravity force with a small negative up/down angle target produces a better looking titty drop than just using a higher custom gravity force. It's a small enough effect that it doesn't need to be accounted for in how things will work with clothing equipped in different poses.
Secondly, I disabled the "Angle target auto-adjustments" implementation from alpha 1. It turned out it didn't really achieve any useful effect, but it was a good experiment.
Tweaked TittyMagic defaults
- tweaked the custom gravity force background multipliers
- increased joint spring for soft breasts
- slightly decreased joint damper
- increased in/out spring, but the value also changes more with pose angle
- increased in/out damper (to prevent 0 damper when leaning back/fwd with some combinations of mass and softness)
- fat back force is now much more concentrated on breasts that are very large and breasts that are <50 softness; it's basically a negligible value for soft ~1kg or smaller breasts
- hard collider mass scaling with softness and mass tweaked
- tiny adjustments to morphing background multipliers
Other changes
- The previous alpha had too little gravity offset morphing; in v1.1 the amount of gravity offset morphing is calculated based on how much the effective downward gravity on the joint is above the standard 9.81m/s^2 gravity (in v1.0 it was based on the Up/Down Angle Target's Down gravity multiplier value).
- The gravity physics multiplier sliders (for Spring, Damper and In/Out Spring and angle targets) now go up to max 3.00, just to have a bit more room for configuration.
Fixes
- Fixed error during plugin initialization when using certain clothing types e.g. harli heels (introduced in alpha 1).
- Fixed issue with too low collider mass for very large and very soft breasts, preventing collision from moving them properly (introduced in alpha 1).
- Asterisk is shown in Breast Weight / Glute Weight button if gravity slider values are changed
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Note that if loading Naturalis.cs to auto-update from the v1.1-alpha1b plugin, it'll keep all your offsets and multiplier tweaks but the result might be off due to the changes to defaults in this alpha 2.
-everlaster
Comments
Never mind, found it in the presets and it’s working haha
goatwhisperer
2023-05-25 06:05:29 +0000 UTCHello I’m having an issue where trying to run the .cs results in an error. From my knowledge I know the .cs files aren’t supposed to be run and it’s supposed to be the cslist file but running previous ones won’t update and trying to run the new cs results in the error. So I’m a bit confused on what to do exactly
goatwhisperer
2023-05-25 05:38:27 +0000 UTCHi. Is this an issue only in the v1.1 alpha or in v1.0 as well? Can you try two things: (1) Does it happen if the plugin is reset to defaults, the scene is saved and then loaded? (2) Does it happen if the scene is saved with the default appearance (Reset Look from C&P1 or Load Defaults in Appearance Presets), and then loaded?
everlaster
2023-05-25 04:40:12 +0000 UTCHello Everlaster I don't know if anyone else ran into this little thing.. When I load a scene I have to toggle off and on the soft body physics in User Preferences to make the plugin work, especially Booty Magic, if I don't do this, the lower part of the model starts deforming and shaking, and sometimes the model would explode. (it's the colliders, they just collide and bounce around and pick up momentum). I don't think it's on my end because I run scenes on a clean install and I disabled all other plugins. Other wise the plugin runs like a charm.
Drzoidberg
2023-05-25 04:18:10 +0000 UTC