Naturalis v1.0 beta 4 release
Added 2023-04-20 12:01:23 +0000 UTC#OneMoreBeta™ :D
Settings script converted to nested UI

The separate Settings script is gone, instead the settings UI is now be accessed from the "Naturalis User Preferences" button in the main window of TittyMagic or BootyMagic.

- Added a setting Calibrate On Preset Loaded
- Split the Local Distortion Physics Enabled toggle to separate toggles for BootyMagic and TittyMagic
Presets

Presets can now be saved and loaded in-plugin. The default paths for presets are:
- Saves/PluginData/Naturalis/BootyMagicPresets
- Saves/PluginData/Naturalis/TittyMagicPresets
When loading a preset, the file browser that opens will search for presets in these paths inside AddonPackages as well, and you can see the shortcuts to those packages just like with other resource types in VAM:

When saving a new preset, the file browser doesn't have a New Folder button when browsing local directories, but you can save the preset into a new folder by typing the new folder into the save name, and Naturalis will automatically create any folders in the path if they don't exist:

Finally, both plugins have a triggerable LoadPresetWithPath action.
Fixes
- Fixed issue where calibration could break the scene when Detach Person Root Control is checked in Control & Physics 1. The workaround is that when that is checked, the plugin loads a calibration pose that doesn't include the root node. Generally, you'll want to use Detach Person Root Control only temporarily to adjust its position - doing extensive edits to the person (e.g. animating controllers) can cause issues if root is detached, and it's best not to save scenes with it detached.
- Calibration now temporarily unlinks controls on other atoms during calibration, if those controllers are parent linked or physics linked to some control on the person atom. This prevents those controls from moving due to the calibration pose being loaded.
- Fixed issue where calibration would fail when triggered automatically after person atom physics was unfrozen. (Triggering calibration while atom physics is frozen puts the calibration on hold, waiting for you to unfreeze the physics.)
-everlaster
Comments
Yes, presets!
Paul
2023-04-22 20:41:32 +0000 UTCNoticed an issue where changing physics rate while Naturalis is active causes fat collider radius to increase a lot (some miscalculation issue). Will be fixed for the early access release.. in the meantime, correct the value by triggering a change to fat collider radius manually by adjusting the offset.
everlaster
2023-04-21 09:51:40 +0000 UTC