BootyMagic alpha 3 release
Added 2022-12-13 22:24:07 +0000 UTCThis year's last test batch of buns is out of the oven. π
A basic dynamic morphing setup is now implemented. The setup includes up, down, left, right and depth in morphing, but each direction only uses very few morphs at this point. It's far from complete, except for the depth in morphing which is actually looking pretty great already. The glutes expand in width and height when pushed in, preserving the volume. The butt actually feels like it has some substance now!
The effect in the other directions is pretty subtle, they're mostly just adjusting built in glute rotation morphs.
A few gotchas:
- the morphs get adjusted based on pose, for example the angle of the hip/leg relative to the rest of the body will have a pretty significant effect - it's a bit like with the Joint Correct plugin
- for the best result, load/calibrate the plugin when in a normal pose e.g. the default pose or any other neutral standing up pose where the legs aren't bent and are symmetrically posed
- morphing should work fine with Joint Correct or JointCorrectEE enabled
- morphing only works when soft physics is enabled - if disabled, the morphs will glitch in this version
Rather than posting a video or photo, I'll let you see the result for yourself in VAM..
In the plugin UI, the Morph Multipliers tab now has sliders to configure the amount of morphing:

Instead of "Back" and "Forward", the depth morphing sliders are called Depth In and Depth Out, respectively. The Depth Out slider is disabled since there are currently no morphs being adjusted in that direction.
Finally, this version includes a few physics tweaks. Fat back force had to be dramatically reduced in order to prevent a feedback loop issue between the morphs and the glute joint angle. Fat damper is increased, plus a few other parameters were adjusted a little as well.
Enjoy the buns, grab them while they're warm, thanks for your support, have a pleasant end of the year and see you next year! (I will check in here and to Discord a few times before then)
-everlaster
Comments
I think by calculate physics you mean Calibrate physics and morphs, or just calibration for short. Check if your Freeze Motion/Sound toggle on the lower bar is on, that would explain if audio related plugins don't seem to be working. As with TittyMagic, that toggle gets enabled for the duration of calibration to ensure that animation is paused and the person is stationary. It should get unchecked when the plugin is done with calibration, assuming it was unchecked before. If it doesn't get unchecked, that indicates that there was some error - check the in-game error log if there's anything posted there by BootyMagic. It's entirely possible that the alpha version fails with some error during calibration and then the calibration doesn't finish properly
everlaster
2022-12-16 22:22:49 +0000 UTCnice start much apprec. having trouble with calculate physics killing many audio-related plugins (vamoan, audiomate, etc) , and some geometry explosions.
jimmy peterson fife
2022-12-14 23:15:50 +0000 UTC