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The Deep Dice
The Deep Dice

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Murder in Arabel: Meet Swaying Dandelion

You’re the only child of mage monks from a secluded woodland hermitage—a sanctuary devoted to mastering body and soul through martial discipline and elemental magic.

The monks are not only ascetics but also guardians of ancient relics, entrusting the hermitage to safeguard powerful magical artifacts.

You grew up dreaming of its traditional pilgrimage: a treasure hunt where each monk collects magic items from the outside world to return for safekeeping.

Now it’s your turn, and you've teamed up with Moonlight, a holy knight sworn to purge the undead, to help one another in your goals.

Rumors speak of a warlock running an antiquities shop as a front for an illegal speakeasy trading stolen relics. The warlock hires tomb raiders to loot forgotten ruins—items that should be protected, not sold.

If only you could get your hands on those artifacts, you wouldn’t just complete your pilgrimage—you’d return in triumph.

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Click on another character below for a one-minute read of their stakes in the adventure:

Ortega-Namir. Gifted fiery powers by an efreeti, you arrive in Arabel to avenge your murdered cousins—only to uncover a chilling conspiracy and secrets that could burn far deeper than grief.

Dawa. You found hope in Arabel—then lost everything. Now, with your brother and friend dead, only vengeance remains. The real killers are still out there—and you'll stop at nothing to find them.

Gormon. You charm nobles while picking their pockets—but when corrupt guards rob the woman you call family, your tricks must serve a greater cause. You’ve got four days to save her from ruin.

Yurkash. Once exiled for your strange looks, you return to Arabel to stop a rampaging werewolf. But the city still hates your kind—and your past won't stay buried for long.

Moonlight. Undead stalk Arabel’s streets. As a holy knight sworn to purge their kind, you suspect a necromancer hides in plain sight. You’ve lost family to darkness before—you won’t let it happen again.

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🚨 Win a seat to play with me as DM – last chance!

🎭 Master heartfelt narratives and character-driven campaigns by playing my new adventure with me, the author, as your DM.

Then, use my hacks for your own homebrews.

Out of 100 entries, only 45 are left.

Yesterday, I drew the first winner.

The last free seat is drawn this Saturday.

👤 In Murder in Arabel, you play one of six pre-gen characters with secrets, regrets, and goals carefully woven into the adventure.

Experience it before it’s released on DMs Guild:

⏰ 12 sessions (two/month) | May-Nov

🌍 Multiple table times for Europe & the Americas

🎲 Roll20 + Discord | Starts May 24-26

🧙‍♂️ Male & Female versions for each character

🎨 Fully customizable character stats (including classes and species)

🔓 Register now and unlock Early Bird Sales.

Even if you don’t win, you’ll be able to claim your seat–

Before public sales open next Monday.

🎁 Click below and join the unforgettable:

Enter the draw + Unlock Early Sales

The form takes literally 30 seconds.

Murder in Arabel: Meet Swaying Dandelion

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