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Skarrd
Skarrd

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Perverted Expansion Pack : Taking Advantage!

Ver 2.2.0

New Additions

Introducing: Taking Advantage. A new category in the Day Afters is "Taking Advantage". To take advantage of another sim, the player must be controlling a sober sim. The other sim must be drunk or wasted. (this works in reverse as well) To trigger the interactions that appear after the encounter, the drunk sim must sober up. These can go one of two ways. The drunk sim can get positive reactions for their drunk behaviour and can receive rejection reactions that have steeper relationship penalties depending on a number of conditions like what kind of sex did the sims have. The reactions are, just as the Day Afters, available for up to a week (sims time) and are autonomous so NPC can decide themselves how they felt about what happened if the player doesn't take the initiative.

New Interactions available for Sexually Awkward:

-I must have been a handful. (requires the Sexually Awkward sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Humiliating Behaviour" and "Behaviour Relief" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-I must have been a handful. (requires the Sexually Awkward sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Forbidden Fun" and "Got Away With It" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-What you did with me was bad.(requires the Sexually Awkward sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-What you did with me was SO bad. (requires the Sexually Awkward sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-You were such a handful! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Pervy Encounter" and "Got Drunk & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-You were such a handful! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Forbidden Fun" and "Exciting Forbidden Fun" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-What you did with me was bad. (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-What you did with me was SO bad. (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped, Felt Up & Violated" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

New Interactions available for Pervert:

-Thanks for putting up with me.(requires the Pervert sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Drunk Behaviour" and "Pervy Encounter" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-Thanks for putting up with me. (requires the Pervert sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Exciting Forbidden Fun" and "Embarrassing Forbidden Fun" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-You should have stopped me. (requires the Pervert sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-You should have stopped me.(requires the Pervert sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-You're an animal after some drinks! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" and "Humiliating Behaviour" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-You're an animal after some drinks! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped & Felt Up" and "Humiliating Behaviour" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-I couldn't stop you if I tried! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-I couldn't stop you if I tried! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

Introducing NPC ONLY's: There are new interactions that are going to appear for NPC's. They will result in a Yes/No opportunity for the player to decide what direction to take.

-Wanna Play Strip Poker? Now Pervert NPC's can ask the player for a game of strip poker. It triggers a "yes or no" response from the player. Replying "YES" will start a game of strip poker WITHOUT the situation goals that appear when the player starts the game of strip poker. But the sims (Including NPC's) will play and strip. Replying "No" will stop any strip poker from occurring.

-Let's Play Strip Poker? Now drunk Sexually Awkward NPC's can ask the player for a game of strip poker. It triggers a "yes or no" response from the player. Replying "YES" will start a game of strip poker WITHOUT the situation goals that appear when the player starts the game of strip poker. But the sims (Including NPC's) will play and strip. Replying "No" will stop any strip poker from occurring.

Bulging Pants -Bulge in pants appears for males who are feeling flirty and disappears when they aren't. The mesh was made by Luumia and turned in to a universal accessory by Theuso. I just added the script that makes it appear when feeling flirty and removes when not.

Day Afters

New Interactions available for Sexually Awkward:

-I'm so embarrassed about my behaviour. (requires both sims to have gotten drunk together, one was a teen and the other was an adult and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Mistake" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the rejection interaction)

-It's embarrassing but I had fun. (requires both sims to have gotten drunk together, one was an adult and one a teen and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Fun" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

NPC ONLY's - What happened after we had drinks? (requires both sims to have gotten drunk together, but the NPC got roofied and only sexually teased each other) Resulting in a Yes/No question where the player decides to tell the truth about what they know or lie and relationship markers to remember the event and a custom notice informing the player of exactly went down.

PLAYER ONLY - What happened after we had drinks? (requires both sims to have gotten drunk together, player got roofied and only sexually teased each other) Resulting in a 50% chance the NPC will tell the truth or lie about what they remember about their drunken sexual encounter. The results are custom buffs, relationship markers to remember the event and a custom notice informing the player of exactly went down.

Interactions available for Pervert so far:

-I regret what we did together. (requires both sims to have gotten drunk together, one was a teen and the other was an adult and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Mistake" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the rejection interaction)

-What happened between us was so hot. (requires both sims to have gotten drunk together, one was an adult and one a teen and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Fun" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

NPC ONLY's - I blacked out last time. (requires both sims to have gotten drunk together, player got roofied and only sexually teased each other) Resulting in a Yes/No question where the player decides to tell the truth about what they know or lie and relationship markers to remember the event and a custom notice informing the player of exactly went down.

PLAYER ONLY - I blacked out last time. (requires both sims to have gotten drunk together, the NPC got roofied and only sexually teased each other) Resulting in a 50% chance the NPC will tell the truth or lie about what they remember about their drunken sexual encounter. The results are custom buffs, relationship markers to remember the event and a custom notice informing the player of exactly went down.

Changes:

-Merged all drinking actions in to one, removing inefficiencies and redundancies.

-Added hard nipples and bulging pants to the Normal trait.

Perverted Expansion Pack Options 

-Added On/off switch for Bulge in Pants physically appearing on sims.

Ripping Clothes Off

-Changed the duration from 180 mins to 60 mins for buffs received from ripping other sims clothing off.

Bug/Error Fixes

-Fixed "Tell me about the panties you're wearing." from being available when a sim had already had their clothes torn off

-Fixed "Do your bra and panties match?" from being available when a sim had already had their clothes torn off

-Fixed "Your bra shows through your shirt!" from being available when a sim had already had their clothes torn off

-Fixed "Do you like my underwear?" from showing twice at the same time.

-Fixed "Distribute Traits" function. It was screwed on backwards. So now, it should work when turned on.

-Fixed "So.. boxers or briefs?" from being available when a sim had already had their clothes torn off

-Fixed "Reveal details about your bra and panties." from being available when a sim had already had their clothes torn off

-Fixed Accidentally Roofie'd, Roofie Drugged and Blackout Night relationship markers from getting mixed up. Now if the sim is Accidentally Roofie'd or Intentionally Roofie'd the markers will be correct.

-Fixed buff removal functions for Ripping Off Clothes interaction when the result is "Ripped each others clothes off." Now all outdated buffs are removed properly leaving the sims involved with just the one buff.

Required files

Wicked Whims

XML Injector

Skarrd Bra and Panty

Skarrd_Boxers_03

Skarrd_Lingerie_Basket

Confused about some of the features? Check out the Playing Instructions

Comments

You are correct about the bulge and nipples holding on even after the clothes have been removed. The process I use to transform the appearance is a "check" that happens every 10 sim mins. (Its one of the methods I can use to check conditions) So sometimes it takes a bit of time for the nipples and bulge to change. I have been aware of this flaw but so far have not found a solution or way to make changes that work any better yet. Also, the script I've wrote governing the bulge needs some work. I will be tightening up conditions for it over the next few months. Regarding the hard nipples on males, you are correct. Males should by all means be able to get hard nipples as well. Technically that just means I need the mesh models. I am not a modeller myself. (so if anyone who does model and can make a pair of hard nipples for males I could employ them as well!)

Skarrd

Hey Hey Skarrd! I love the bulging with the pants. However, it seems it still continues even if I don't have clothes on my sim. Is it something I'm doing wrong? It also tends to happen with nipples as well with women. Also...am I crazy or should the hard nipples be for both male and female. Thank you so much, any help is appreciated!

Trenton Reinhardt

Hi there! Thanks for your comment. So, the mod seems to have slowed your game significantly? This is a unique report. I have had no other players say this before. (what exactly does that mean? Like the frame rate of the actual game or the sims aren't doing anything? I would think if my mod is the cause, there may be an install problem of some kind going on. The mod itself has nothing running all the time and despite its size, most of it is dormant until needed. So it's normal operations shouldn't cause what you are experiencing. Above where you can download this mod, you'll see "Playing Instructions" and there is a section there about making sure the mod is properly installed. I would start by looking for any of my older files which start with "Skarrd_Traits". Those being still in your mod folder will cause problems. And while you're in those playing instructions, there is a section on Strip Poker and how to play. If that doesn't help, get back to me here and we will solve this together. And I like your idea about SA's learning and adapting to perverts. It's something that's on the list now as well as stiffer penalties for taking advantage and violations.

Skarrd

This is such a great addition to gameplay, although it has slowed down my game significantly. I am not sure how to remedy it. I am not sure how mods work, but maybe incorporating all these packages into one master file might help. Also, have you considered aligning some of these with basemental? Would be fun to tell a family member about a pervert slipping something and have them beat them up or call the cops on them lol. Also would be interesting for SA sims to avoid perverts after being taken advantage of and feeling violated or sad after they suspect or find out what happened. Lastly, I don't have a strip poker option, just strip chess - what do I need to do to fix that?

Azzy Azz Cakes

Also with the Dialog notices not showing if the sim doesn't live with your sim it's possible for these to occur and the player could miss. Playing with both sims living in the same house would show the dialog notices just so you can see how these will work. I will have all this functioning correctly for next time.

Skarrd

Okay! With the new features, if you met the conditions for any of the new "day after" interactions you'll know if the NPC has the interactions because your sim will also have the new interactions appear in your sims pie menu. (they mirror for each sim involved) The autonomy is cranked right up on those but I have found that sometimes the npc just doesn't say it. Sometimes they say it right away. But as long as the conditions have been met, they should show. (and for about a sim week they might just say it) With the taking advantage and the roofie interactions, those are only interactions the npc has and it's up to them if they say anything or not. (unless the sim you are controlling is the one that gets wasted and the other remains sober, then you'll have the interactions appear for your sim)

Skarrd

just the new features. everything else with the mod is running fine.

Mac

If you're just talking about the most recent interactions like the take advantage and the day afters, it appears the dialog/notices aren't showing from sims that don't live with your sim. Everything else is, like the buffs and relationship markers. Those interactions are getting the relationship penalties and I'll have the notices fixed with the next update.

Skarrd

None of it has activated? That's a lot of stuff that's not working then. For so much to not be working I would be inclined to think that there is an install/duplicate file install problem. Assuming you've gone through the install trouble shooting section on Lovers Lab.. then I would start narrowing down what might be causing trouble by: backup your mods folder somewhere (because you'll still want your mods back after this exercise) and delete everything that's in there and then only install the required mods from the list above. Run the game and see if that changes anything. (that eliminates conflicting mods and confirms no duplicate files) After that we can move on to the next possible causes.

Skarrd

I've tried these features a bunch of different ways with both SA's and Pervs and so far none of it has activated. I did get the Strip poker prompt to work, but thus far, none of these features appear to work for me

Mac

nice

Grogdar


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