SakeTami
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Fountain Status Update - Fighting the Tools

Because I once more take my sweet time with new Content, I thought it might be a good Idea to give you a quick update on the current affairs and how Bethesda jank managed to make my life harder.

Well, after weeks of trials and tribulations, I finally managed to finish all the reuired animations for the Fountain. I kinda made this a bit harder for myself due to the amount of transitions between the different actor states. Not entirely sure if such relatively small details will even be noticed or appreciated by the average User, but at least its a point of pride for me.
At the End we have 15 Separate and detailed animation files. and thats only for fpr Single-Actor operation.

So I wrote up the fnis list and brought the Anims ingame, just to find out that the Exporter didnt work correctly and had ignored a good amount of the Bone restraints I used in Blender. Which made the results unusable.
So I had to spend another 2 days debugging and fixing the export scripts. But It worked out in the End and everything looks like its supposed to.

I also had to make a new custom collibox for the Fountains body itself so it works better under real life conditions.

And with That, Im very happy and relieved to say that my least favorite part of modding, the Asset creation is now finally done (At least for the Initial Release version).
Which means its only coding from now on.

The Coding is about 80% done and I'm only ironing out some kinks now.
And the Plan is to push out the Initial Release within this Month. Probably Sunday/Monday,
Continue work on 2 Actor functionilties, and wait for feedback.

Until Then, as always, Thank you for your support and patience.
The Wait has been long, but the Final Product will be worth it :)


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