This is one of these types of post which neither me nor you will like, but I think its important to keep you updated anyway, so here we go.
September was a slow month for me. I managed to make a few prototypes in blender, but nothing game-ready yet.
Reason for that seems to be human biology, because apparently we loose our generall immunity to low level diseases like the flu when we approach the ripe old age of 30...
That means during this month I was somewhat preoccupied with lying in bed and waiting for the fever to subside.
I'm sorry about this, but I have the slight hope that this will be a temporary issue and I´ll have an Initial version for the Oven ready soon.
There are however a few other things I wanna do with deadly furnitures first, nothing fancy, but important nonetheless.
First thing is the Pandora compatibility. Someone on the discord pointed out that this can be achieved rather easily by making a few edits to the FNIS list, so I think its high time I approached this.
Another Issue I want to address is zap.
I feel like these days its getting increasingly difficult to find the correct version of it, especially for folks who are new to modding. Coupled with the fact that Zap as a whole has no real future as Skyrim relevant framework (only as an asset repository), I´ve decided to gradually remove the Zap Dependencies from all my mods, starting with Deadly furnitures. This wont cause any changes for the users, but I´ll have to copy over a few assets and make adjustments to the mesh/texture paths and adjust the FNIS list.
Guess that covers everything.
So as always, thank you for your support and ESPECIALLY for you patience this time.
I´ll make it up to you with the final product when we get there.
boys
2024-10-02 15:26:13 +0000 UTC