The Next Vote - leaving Solitude
Added 2024-08-26 21:10:57 +0000 UTCAfter a lengthy stay in Skyrims Capital, its finally time to move onto the Next major project.
Not much to waffle about this time, so I hereby present to you your options:
1: New Device - The Oven
A new Device for Deadly Furnitures with a brand new 3D model and dedicated animations (2 Actors most likely) to complement the kitchens of any upcoming larger story centric mods.
(time estimate: medium)
2: New Standalone mod - Paystations
As suggested by DonQuiWho on the Discord, this mod would utilize the existing Hanger/Signpost from Deadly furnitures to give the player (or their enemies) an opportunity to make a bit of extra money by putting characters into the Device, attach a little moneybox to it, and wait for it to fill. But as we have seen in a certain Event from Solitude, this can be a fairly dangerous endeavor...
(time estimate: medium - long)
3: OBH - Ork Stronghold (Exterior)
Continue work on Orkish Bounty Hunters. This next step would include building the Exterior part of their fortress, Introducing their Leaders and Relevant quest NPC´s, as well as as some options for the player to hunt for targets and deliver them their for punishment. Or suffer the same fate if they fail to escape from the already existing Ork camps.
(time estimate: long)
4: Sovngarde death aftermath
While I unfortunately think the old Idea of the Inter dimensional Necromancers might be a bit to ambitious, users keep expressing their desire for some form of aftermath or other means of reloadscreen-avoidance after the player character has died in a PA - Event.
One slightly more realistic version I have come up includes the fabled place of the Nords dead, Sovngarde. As this place already exists in game, I don't need to spent a lot of time in creating a completely new world space from scratch.
The Scenario would have the player dropped in that world, but As they haven't died a honorable death in combat, they wouldn't be welcomed there and the true Nord heroes would be hostile and eager to humiliate the player even further.
Scenario would be a sort of groundhog day/timeloop. The player needs to defeat the ghosts of that place in order to earn the right to return to the world of the living. If they however fail and get defeated, the ghosts will utilize Deadly Furnitures, and the cycle repeats....
I'm open to Ideas and suggestions if this one wins
(time estimate: long - very long)
Well, those are our options, I hope I didn't make the decision too hard for you :p
For those who are wondering what my personal preference is, this time its on option 1 because it would directly benefit the other scenarios later on, but I want to reassure you that I'm fine with whatever you decide on. I only put up options I like after all.
The plan is to leave this option up until next weekend and announce the winner then, assuming enough people voted. Im gonna busy myself with some prep-work for my preferred choice until then.
(Slight reminder that you can vote for multiple options. I recommend to vote for all options you are ok with in order to get a more satisfying result for everyone)
Comments
FYI, the ideas behind 'Paystations' came from thinking about there being almost no INTERACTIVE devices available for the Dragonborn, or baddies, into which you can place the PC, followers, PAHE/DOM/AYGAS Slaves, etc to provide relief services to the wider public, where such devices actually have proper, interactive, working sex interactions - notable exception, of course being Pama's 2 point device. So we already have a suitable device, and the ability to place a follower, slave, NPC, into such to provide some paid entertainment for the locals. Add in the player volunteering themselves too and you have what you need for the use of your tools. Also, having the Dragonborn be randomly grabbed by some passing yokel/bandit/wayfarer etc for the same purpose, would be icing on the cake. For a mental picture, just think of your being able to have Ysolde actually doing something useful for the general populace in Whiterun Marketplace. Now, you can argue that you could get the same thing from just placing a pillory, made to 'work properly' - as @inte has proved is possible in POP - but the 2 point device adds in the chance of creating REAL 'risk' to the event. An MCM could set the NPC/PC etc placement as based for a number of parameter combinations, for suitable max and minimums, eg a base price of say 100 septims, for 10 events/encounters, and an allied risk of risk of death of 10% each. You would get a repetetive event, 10 instances, drawing in new partner participants each time from passing NPCS, guards, and so on, but at a 10% risk to the 'victim' on each encounter. The MCM could set at a number of different encounter/payment/risk levels, eg more or less encounters for more or less cash at lower or higher risk. Basically, the more risk, the more reward. Get greedy and your follower, slave, NPC or PC themselves may not survive to allow you to collect the dosh. And if the event is not one for which the Dragonborn themselves has volunteered, you can leave an NPC etc there, while you go off and do something else. Obviously, if the Dragonborn had a 'forced experience' themselves, at what could be a random number of events and at random levels of risk (max values for each could be set in MCM to make for each event bringing true uncertainty, so that the player would never know how many encounters would happen before release, nor the actual risk associated with each. So they not only get no cash for this, they also never know if they will survive, but have to watch their own experience of each NPC encounter event with trepidation, ie will they survive or not. Hope that fleshes out the idea a bit. Apols for the wall of words
DonQuiWho
2024-08-27 11:03:43 +0000 UTC