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Pamatronic
Pamatronic

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Solitude update V1.6.1 - To the Rescue!

With only a reasonable delay, I present to you the (for now) finished version Of the Solitude Plaza system. And we got a few new and important features.

First of:
One Problem I saw with the last version was that getting shackled at the plaza always meant certain death without any way to escape. which made the entire system kinda boring from a gameplay perspective. So I scripted a new Scene in which the player is getting rescued by a "mysterious" savior. The chance for this rescue can be configured in the MCM. 

I´ve also added functionality to most of the Overseers dialogues, which now allows you to bail out your captured  followers. Also with a very small scene.

And Lastly, I want to extend my special thanks to Flyingleaf for his quick and thorough testing, aswell as his helpfull suggestions. His input saved all of us quite a bit of time and brain cells.


About the PA outcomes:
As promised, the Actual PA outcomes have now been implemented. The Discord suggested to make this a bit more universal, So I´ve implemented the two new Events "March to Solitude" and "Capital punishment" to ALL cities, not just Solitude itself. This means that convicts can be brought to solitude from all over skyrim. This transfer also got a little walking scene (skipable) which will have different Dialogues and Actors to properly reflect the origin of the March. And just to clarify, the two Outcomes I named above are functionally identical, but one is a punishment-type event and the other is a release-type Event. This gives you more options to decide on how you want to play.

The Scene has also been set up to act as a hook for OBH and really any other mod in general. This means that Getting brought to the Solitude Plaza after getting caught By the Orkish Bounty Hunters can now easily be implemented as an additional outcome for OBH.

It can also be triggered manually via the Button and works in the same player/follower/player-follower/follower-follower configuration as all the other buttons or pullchains.


Where does this Leave us?

I think this leaves us with a reasonably well rounded and fun addition to the overal Prison gameplay mechanics. And with the player rescue option , I feel comfortable enough to leave it in this state for a while.

Next step on the Agenda is the two-point gallow which won across all platforms with a comfortable lead. And after that we will hopefully be able to proceed with the remaining scenes for Solitude or return to OBH.

For now I present you with the Downloads:
Solitude Events V1.6.1 (For LE)
Solitude Events V1.6.1 (For SE/AE)

You know the drill by now:
-remove previous version
-install new one
-run FNIS
-USE NEW GAME!

There will be another post shortly were I have to say a few things about plans for December, but its nothing overly critical. So don't worry.

Until then, as always, thank you for your unwavering support and patience.
Couldn't do it without you.

Solitude update V1.6.1 - To the Rescue!

Comments

I use the names interchangeably.

Pamatronic

Oh wait, I just realized that they are the same thing. I wonder that why you give them different names?

jamiet

Do I need to install both "Solitude Events" and "Bad End - Solitude" or just "Solitude Events"?

jamiet

yes

Pamatronic

请问安装之前版本的必须重新开始游戏吗?

lvyuchen

Under normal circumstances, Dead bodies should eventually despawn on their own, over what timespans have you tested it?

Pamatronic

This is actually a lot more than I expected from this update, and the introduction of the 'save from shackles' option is fantastic! I personally enjoy building PA events into character backstories and keeping the game going - for example, the 'break the rope/escape' option from the 'left for dead' events is a great way to roleplay a repentant criminal who gets a second chance at life. Whereas, if you die, that's pretty much it - either the game ends or you reload a save. The new option provides more of those possibilities to build PA/OBH into the PC's story, which I very much appreciate - looking forward to testing this out this weekend!

Bob

There is a small problem, as time goes by, more and more dead prisoners will be executed, and you must use the console to delete it, please ask if this phenomenon is normal. If possible, can you add a corpse collector character to increase immersion?

Trap

Pama kinda always says this to preempt common issues that can occur. I've tested this with both an old save and a new game and found no obvious unique issues and all functionality worked. At least on the SE version (which is usually a bit more stable than the LE version) and using a save that did not have any previous Plaza events installed (very likely something will break if a previous Plaza event version was installed before). You mileage may vary but depending on how fresh your save is you could give it a try---do absolutely make a hard save _before_ installing and test out the features you want (possibly disabling those you don't) to make sure. And understand that the mod as it stands is 'fairly invasive' and still somewhat new, you are taking some risks, if the new features are less important to you than your current playthrough then keeping your saves clean is probably better.

Flying Leaf

No, Its playable, but as I said in the post, there will likely be more content at some point.

Pamatronic

this is the final version right

Reaper One Six

Events and Timers wont properly initialize and nothing will work.

Pamatronic

I know you have to start a new game. But I already started the vanilla quest of Skyrim but did not start Solitude Events what kind of bugs will I encounter if I don't a new game?

Reaper One Six


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