Just a quick update on the state of things.
Originally I would have liked to present you with the next Beta at this point, but since I'm not quite there yet, I should at least let you know what I´ve been up to.
Main reason for the delay is my inexperience with the faction/aggression system and the more complicated AI-procedures. And testing this is kinda tedious.
Bit of a hurdle which has presented itself early on were random attacks by nearby predators on the Orcs, which would of course wake up the camp and ruin your escape, but I think after some fiddling I have sorted this out now. On the plus side, this knowledge can probably be applied to the Outdoor pack to avoid similar issues if other mods spawn wildlife along the walk paths.
On the Gameplay side, I´ve had some thought about the sneaking system.
Two major issues here:
So I´m thinking about Disabling Vanilla detection and using a parallel Detection system (Another UI widget with a detection-bar) which uses scripted events to determine movement/proximity and listen to scripted events like traps or doors/chests beiing fiddled with to manually trigger the wake up.
Tell me what you think about this. Is the Vanilla System good enough and I´m just wasting time, or would a parallel system be a meaningful addition?
Again, I apologize for the somewhat sluggish pace with updates. The current Heat makes sitting in front of the PC in my Attic a bit of a daunting task, So I'm not quite as motivated as I would like to. But I will nonetheless try my best to get it done as soon as possible,
Twilight Asura
2023-07-04 10:46:06 +0000 UTCRed Chew Toy
2023-06-25 12:35:56 +0000 UTCBob
2023-06-24 19:36:52 +0000 UTCFlying Leaf
2023-06-24 19:00:18 +0000 UTC