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Pamatronic
Pamatronic

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Outdoor Event pack V1.0 ready

Here it is. The (for now) final version for the Outdoor Events.
Apart from bugfixes, the most notable addition in this version is the new MCM.

In order to ensure compatibility with certain city overhauls, I´ve added a feature which allows to physically remove any of the new locations from the world. This way they don't clip into anything important.
Disabling a location also disables the associated Event for Prison Alternative in that specific location. which means you don't have to adjust the probability settings manually if you get jailed in a hold with a disabled location.

In addition to that, I also added the long requested option for a difficulty slider, as well as toggles for various cosmetic options.


Installation:
Due to a significant amount of backend re-shuffling, this update unfortunately WONT work on existing saves. (NO, resaver wont work either).

I know you are attached to your saves, but when dealing with Beta versions, revisions are to be expected and pretty much unavoidable.

I also recommend to completely remove any previous files before installing this new version, otherwise you might end up with some orphaned data. This wont cause errors, but will take up unnecessary disk space.


As the version number 1.0 suggests, I consider this version to be stable and finished, so you wont get any suprises (i.e new updates) if you start a new save with this now.

And while there is still room for the sub-events, whose framework is already present in the mod, Actually adding these sub-events and how they are supposed to look will be decided in another poll somewhere in the future.

Download: PA - Outdoor Event Pack V1.0 (LE/SE/AE)

That´s it for now, have fun :)

Current poll closes tomorrow and next steps will be announced then.

Outdoor Event pack V1.0 ready

Comments

You need to re-register events if you install the mod mid-game. If that doesn't work, check if you can find the event locations in the world near their cities. If not, the esp file likely isn't enabled or hasn't a load order slot assigned. Running Loot or Vortex auto sort should fix that.

Pamatronic

How exactly can I trigger these events? It doesn't have a trigger chance slider in PA, and I couldn't trigger any event after a few tests

Silver Cloud

It includes a the new release-type event for all Holds in Skyrim. You are on the Discord, right? There is a really detailed log on the dev-updates channel on what this mod adds. It has however nothing to do with preexisting mods and doesn't supplant any of them.

Pamatronic

Pamatronic so this event mod includes everything such as the Solitude event? I never gotten a straight answer.

Reaper One Six

Gotcha! As a heads up, Dyndolod throws a fit over the Morthal location for some reason when generating its LODs - might be worth checking out? Can send the specific Dyndolod message your way if you're interested. :)

Bob

Ahm, no. This option only affects the new locations added by THIS mod itself. i.e. the stone pillars at the windhelm bridge... the tree near morthal... you get the Idea. Stuff added by other mods remains unaffected.

Pamatronic

To be clear, does this mean removing the 'Extensions' packs? Solitude, Windhelm, etc.?

Bob

Is this mod includes the Solitude Event as well as the other locations? Also, what is the difference between Solitude Event (Single Mod) and this one besides the new MCM?

Reaper One Six


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