Just a quick Dev-update.
So, Windhelm in particular is always a bit difficult to deal with when it comes to events outside the city. Due to its location, there's just not much usable space outside of its Gates.
Nonetheless, I hope you like the Design I went with. I wanted something that Goes with the cities overall ancient/stony look.
So much about aesthetics, but what about actual content?
As mentioned, this will likely get multiple content updates due to the sheer amount of possibilities a left-for-dead scenario offers, but for the initial release, I will go with the regular escape chance presented by the Gallows minigame, as well as a bad outcome if the player starts the escape attempt to early while the Guards who placed them in their predicament are still nearby.
In addition to that, there will also be a SL scene before the victims are placed in the nooses. A small but relatively easy to do detail. Cant let anyone die a virgin after all :p