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KageDesu
KageDesu

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Alpha ABS Z. Beta 0.5 (Big update)

Enemy Spawning

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Enemy-Spawning 


ABS States and Buffs

ABS states - states that works with special own rules and have own parameters: onStart, onEnd, onTick. (and more in future updates)

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-States 


Global Skills

You can execute ABS skill via script calls (for creating traps for example) or SActions (for for creating chaining skills for example)

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Global-Skills 


Changes to Skills

ABS Skills now have two new parameters:

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings 


Changes to Enemies

ABS Enemies now have three new parameters:

Team ID allows you create monsters that will fight each other or will be on Player side


lootDropOnDeath:1 - Auto Loot Drop, require Extended Loot Plugin

Dropped items and gold will be from database settings

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Enemies-Settings 


Common and other changes

See plugin parameter Collision precision. This parameter makes hit target process more comfortable and reduces the number of misclicking on target.







Download Demo project from attachments



Alpha ABS Z. Beta 0.5 (Big update)

Comments

When can we expect auto ui size depending the resolution or something like that?

Soon (in March) you will be allow to buy license for this plugin for uses it in commercial purposes

如何才能商用?


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