Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Enemy-Spawning

ABS states - states that works with special own rules and have own parameters: onStart, onEnd, onTick. (and more in future updates)
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-States

You can execute ABS skill via script calls (for creating traps for example) or SActions (for for creating chaining skills for example)
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/Global-Skills
ABS Skills now have two new parameters:
Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Skills-Settings
ABS Enemies now have three new parameters:
Team ID allows you create monsters that will fight each other or will be on Player side

lootDropOnDeath:1 - Auto Loot Drop, require Extended Loot Plugin

Dropped items and gold will be from database settings

Documentation: https://github.com/KageDesu/Alpha-ABS-Z/wiki/ABS-Enemies-Settings

See plugin parameter Collision precision. This parameter makes hit target process more comfortable and reduces the number of misclicking on target.
Download Demo project from attachments