When you press [c] during a cinematic the camera cycles between normal, freecam and orbit modes. So an orbit mode already exists.
Or did you mean more of an automatic turntable mode for when players have their hands busy with other things?
floppystack
2026-03-01 21:06:18 +0000 UTC
I had an idea for the cinematics of the game, especially for your gallery, by adding an orbit cam function. Aside from just the zoom function with the [C] Key, you can change the viewing angle by directional keys, or Right Click. Up to you, just floating a creative idea
greggory bingham
2026-03-01 18:01:27 +0000 UTC
I don't want to limit the mimics too much since them spawning out of place is a nice clue for the player.
That said the mimic room seems like it should be an exception :P
Outfit changes and bedroom fixes are on my todo list and I'll try to get another hotfix up sometime next week.
floppystack
2026-02-26 15:17:35 +0000 UTC
Not ingame, but the plan is to add support for cinematic mods.
I'll go more in depth in the next preview post.
floppystack
2026-02-26 14:47:57 +0000 UTC
huh, i got one of those rooms with three chests where two are mimics, and it had a third mimic chest spawned in the corner. That was unexpected!
I am really into the new costume, it looks fantastic. I agree with DrakeLeith that it would be nice to have a harness-on variant for the animations. I do notice the bodysuit seems to clip through chloe's skin around her chest in a few animations, like the fishman threesome.
have done a handful of runs and still have not gotten the lava orb on any runs.
Digging the new animations, the vampire threesome especially turned out great!
edit: I think the camera placement got messed up for the kobold in bedroom animation, it seemed to be stuck inside the bed for me.
IcyNinji
2026-02-25 19:59:15 +0000 UTC
A question. Would it be possible to add an animation creator in game? In future versions.
Orpheaned
2026-02-25 10:45:52 +0000 UTC
It's a shame the straps and slingkini come off for sex. Maybe you could add a hole or slit or a pushed to the side option?
Also I did get an alien level spawn that only had 2 control panels so I couldn't open the exit. It was an old save so I started a new one and hopefully that'll fix that..
DrakeLeith
2026-02-22 14:51:24 +0000 UTC
Traduction Française pour la V06 EA5 disponible: https://mega.nz/folder/r0VCALpQ#O5mCxbsbkNxtNH7pxETpwg
Orpheaned
2026-02-22 13:29:43 +0000 UTC
Love your work, keep it up!
Serena Yuna
2026-02-21 18:24:17 +0000 UTC
It's a cool design.
Kinda reminds me of the tentacles from maniac mansion, only scarier :P.
I'll keep it in mind for later.
floppystack
2026-02-21 17:56:24 +0000 UTC
I have no idea why it would flag the vulkan build but not the dx12 build, as they're essentially the same executable. If the hotfix also gets flagged let me know.
And the AA stuff crashing the game has been a problem for a while, I'll be upgrading the game to the newest Godot version soon. From what I've seen it fixes a lot of the issues with dx12.
floppystack
2026-02-21 17:30:34 +0000 UTC
Win32/Cloxer is being flagged by windows defender and the experimental dx 12 crashes after i try to turn on AA Mode
João Campos
2026-02-21 16:45:49 +0000 UTC
Roper enemy next?
MissionE
2026-02-21 12:52:48 +0000 UTC
By windows defender or some other antivirus?
floppystack
2026-02-21 10:27:55 +0000 UTC
So as a heads up the standard vulkan for some reason was being flagged as a virus. Don't know why but the experimental download was fine.
ReeceNuada
2026-02-21 10:19:19 +0000 UTC
The Orb is there. It spawned for me on the first Run in the Lava Biome.
Kerenga
2026-02-21 05:00:19 +0000 UTC
Nice update, but I have a weird problem. I have never been able to find the red vibrating orb, except in debug mode. I go to the lava floor during a normal run, but I never find that orb. I know what it looks like because I saw it in debug mode, so I don't know why I can never find it. Could this be a bug?