Strange, and changing the breast slider doesn't affect it? Sounds like the gravity values get stuck in the wrong slider value or something. Thanks for the bug report, I'll look into it.
floppystack
2026-02-01 18:18:05 +0000 UTC
Bit of an odd physics bug, Chloe's breasts seem to be behaving odd, moving indepentendtly, in the cardboard outfit they seem to be stiff whereas in the cursed armor they're sagging down to her belly button, tried a fresh save and this persists even with the breast slider turned off
Joan
2026-01-30 21:37:37 +0000 UTC
The clayman puzzle isn't a guaranteed spawn, but the orgy should be an option when there are 4 horny claymen near the player.
Also the debug mode has all cinematics unlocked in the box of memories, so there's no need to spawn in any debug monsters.
floppystack
2026-01-30 16:30:32 +0000 UTC
I won't add anything to the game that would break Patreons TOS.
Which clearly states that they don't allow sexual content depicting animals that exist in the real world.
I also won't be adding any voice acting, sorry.
That's why I added the audio modding feature.
I know some are playing around with it, but I have no idea if what they've been working on has been shared anywhere.
floppystack
2026-01-30 16:26:42 +0000 UTC
I might be stupid, but I wanted to watch the Clayman scene via the Debug menu, and I can't seem to trigger it (and when I did a run, no Clayman spawned)
lDratol
2026-01-30 15:22:09 +0000 UTC
Possible dog scenes in future updates? Along with voice acting
Pern Boi
2026-01-30 09:31:52 +0000 UTC
Bring kobold and goblin allies to the lava siren on the lava floor.
When they get charmed and move towards the siren, toss a water vial at the lava to make a bridge for them so they can reach the siren.
floppystack
2026-01-27 09:43:37 +0000 UTC
How do you get these monster only scenes?
john117
2026-01-26 21:08:42 +0000 UTC
Is there any way to carry over my save from 0.5 to the latest version? Sorry if this sort of question has been asked before. This is such a great game so I don't mind starting over. Edit: Oops... I asked that question before I even opened the new version! Everything carried over right away. Fantastic work!
Booty Slammer
2026-01-24 01:45:01 +0000 UTC
Love the expressions you give Chloe and how you make her interact with the characters in the scenes. Feels very natural and dynamic, and the models have a great style. Thanks for the update king
Riptide_Rick
2026-01-22 19:58:22 +0000 UTC
This is awesome, can't wait~<3
Badguy292
2026-01-21 20:57:23 +0000 UTC
Noticed in the Real World setting, the Claymen camera clips through the ceiling on the top-down view making everything invisible :3
Sebazz-1
2026-01-21 11:35:41 +0000 UTC
Tradutcion Française pour la version 06 EA4 disponible: https://mega.nz/folder/HkdSyS5A#gyCseBk5g6IM1fmnPy9xCg
Orpheaned
2026-01-21 09:35:21 +0000 UTC
I think i am seeing some of the weirdness with overly dark enemies but then i do a new load and the weird darkness is gone. trying to capture with screen shots or game play.
Byran
2026-01-21 05:28:41 +0000 UTC
the new animations are very nice. Glad to hear there was improvements to workflow method.
Couple things I noticed this time around.
Some weirdness going on with the palettes of enemies. First mimic I found and every subsequent mimic was the corrupted palette for some reason. Doing a playthrough with kobol and goblin recruit if i stuck around and did an animation with a corrupted kobold or goblin it would change the palette of my recruit.
On a third run through the same seed the map information (seed, coordinated) vanished from the top left corner. And a corrupted goblin appeared but could not be interacted with.
Also noticed something interesting. Got a nightmare via summoning tome, and did the animation with her, and got possessed still. Not sure if that is intentional.
Very nice update, looking forwartd to seeing what february brings!