Edit (hotfix 2):
A couple of bugfixes and a few last minute changes to the audio modding system before the public release of v0.5.
The folder structure has been changed so that each unique cinematic ID has its own folder. So for shared cinematics like the succubus/incubus anal variants, they will both use the incubus folder for the sound.
Statues and other enemies now drop items when corrupted (Thanks to Jack Thomson, Stanford Young and Protowolf for the bug reports).
Neutral floors will no longer prevent certain active effects from ticking (Thanks to Byran for the bug report).
Did a cleanup of all cinematic staging, they should now all pause correctly when the debug flag is active (Thanks to IcyNinji for the bug report).
Made some tweaks to fix clipping issues with the magic armor helmet (Thanks to Byran for the bug reports).
Panties are now removed in the wolfman anal cinematic (Thanks to Byran for the bug report).
Fixed the audio modding system loading the incorrect json file for any cinematic newer than the incubus/succubus anal cinematics.
Fixed the audio modding system not generating all folders correctly.
Audio modding system will now create one folder per cinematic ID.
Edit (hotfix 1):
I wasn't able to recreate the bug where the lavasiren freezes the game on a black screen, but I handled some other error messages that might have fixed it. If anyone experiences the bug please check the log files at %appdata%\Godot\app_userdata\HardStuck\ for error messages.
And if any AMD users are still having issues launching the game, one of the newer drivers included a fix for the issue. So try updating the drivers manually or with the Adrenalin software.
Fixed the audio modding breaking masturbation cinematic in the release build (Thanks to Myahmary, Joan and Suppository Soldier for the bug reports).
Equipping two handed weapons no longer deletes uncursed shields and vice versa (Thanks to MGFizzy for the bug report).
Fixed most Male on Male cinematics missing the correct tags and ignoring the sexuality filters.
Obfuscated player ring no longer gets identified by monster on monster cinematics (Thanks to Byran for the bug report).
Player no longer gains luck from monster on monster cinematics (Thanks to Byran for the bug report).
Magic armor helmet is now removed to prevent clipping in Slime DP cinematic (Thanks to Byran for the bug report).
Cinematics are now all unlocked when in debug mode.
Original post below:
This build features three new cinematics and two new costumes. I didn't have much spare time to work on the remaining lavasiren animations so they'll have to be added later.
The bunnygirl stockings proved challenging to get looking right, and has some clipping and stretching issues when Chloe bends over. Nothing major but I'll try to sneak in a fix for it in the next early access.
Nightmare and magic armor possession effects are no longer cleared when looping.
Now there's an enlightened ghost skull npc on the first neutral floor that can perform exorcisms to remove them. He will of course perform exorcisms on non possessed players as well if they ask nicely.
Other than that there's the new cinematic audio modding system, which remains unchanged from the preview build earlier this month.
The public build for v0.5 will be uploaded to itch sometime next week. And the preview for v0.6 ea2 on the 1st of November.
Thank you all so much for your support.
Full list of changes below:
New stuff:
New bunnygirl outfit.
New cowgirl outfit.
Frank threesome cinematic.
Female Lavasiren x Kobold missionary cinematic.
Ghost skull blowjob cinematic.
New exorcist npc added to first neutral floor.
Cinematic audio modding system.
Changes:
Possession effects are no longer removed when looping.
Bugfixes:
Reworked the Lavasiren placement logic to prevent overwriting other features (Thanks to Protowolf for the bug report).
The Minotaur blacksmith no longer reveals ring obfuscations (Thanks to Protowolf for the bug report).
It is no longer possible to remove cursed shields by equipping a two-handed weapon or vice versa (Thanks to a3t56 for the bug report).
Magic armor helmet is now removed in Minotaur half nelson cinematic (Thanks to Byran for the bug report).
Nightmare possessions now stack, the charm duration is now multiplied by the amount of nightmares currently possessing the player (Thanks to Byran for the bug report).
Outfits now get updated properly when changing the lewd fluid value while cinematics are playing.
floppystack
2025-11-05 19:37:42 +0000 UTCmetainf
2025-11-05 15:56:55 +0000 UTCVolexay
2025-11-01 11:08:22 +0000 UTCfloppystack
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2025-10-21 18:49:32 +0000 UTCJohn Matchem
2025-10-21 17:22:30 +0000 UTCNo
2025-10-21 14:27:46 +0000 UTCNo
2025-10-21 14:27:42 +0000 UTCByran
2025-10-21 14:20:44 +0000 UTCStanford Young
2025-10-21 12:31:42 +0000 UTCfloppystack
2025-10-21 11:05:00 +0000 UTCJack Thomson
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2025-10-21 06:31:13 +0000 UTCQuang Dy
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2025-10-21 06:25:10 +0000 UTCJayRich
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2025-10-21 03:31:27 +0000 UTCBen
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2025-10-20 23:38:06 +0000 UTCJoan
2025-10-20 21:22:15 +0000 UTCSuppository Soldier
2025-10-20 21:13:24 +0000 UTCMyahmary
2025-10-20 20:20:29 +0000 UTC