Edit (Hotfix 2):
The secondary hidden effect blocking outfit swaps is now also cleared when looping. (Thanks to Myahmary, Aargh and abyss for the bug reports).
Fixed the camera not zooming out after using an inventory item via the inspection menu (Thanks to Bah for the bug report).
More tweaks to the lower tabard area (Thanks to abyss for the bug report).
Added missing magic armor tanline.
Tweaked alpine bikini tanline.
Fixed an issue with the decor system causing the game to freeze when loading certain floors, this was actually fixed in hotfix 1 but I forgot to add it to the list.
Edit (Hotfix 1):
Fixed the commando outfit not unlocking automatically (Thanks to IcyNinji for the bug report).
Fixed some clipping issues on the tabard model and added a variant for larger bellies (Thanks to IcyNinji for the bug report).
Statue puzzle will now properly update room data so other features don't get placed on top of them (Thanks to IcyNinji for the bug report).
Added a button to open the inventory to the inspection menu when inspecting the player (Thanks to Kerenga for the bug report).
Mirrors and bookshelves can now only be placed next to wall tiles (Thanks to Kerenga for the bug report).
The inspection menu's armor class field now matches the one on the hud (Thanks to Kerenga for the bug report).
Original post below:
A lot of progress was made this month, it's so much easier to get work done now that the summer heat is over.
This will be the last early access build for version 0.5, which will get a public release some time after the first early access build for v0.6.
The new armor outfit is locked by default, and needs to be discovered on the castle floor before it will show up in the customization mirror. The castle floor now has a single magic armor enemy that will drop the outfit as an item when defeated (note that enemies summoned in the debug area do not drop items, so only a real enemy will drop it).
Using the item will play a cinematic, put on the outfit and unlock it, and also apply a special buff to the player.
While the buff is active the player gains 2 strength and armor class at the cost of some lewd meter increase per turn. The outfit cannot be changed while the buff is active but it can be customized. The buff also gives the player glowing evil eyes.
The nightmares will now put player allies to sleep after having special relations.
Having special relations with nightmares as the player will result in getting possessed.
Possessed players get a new skin to match the nightmares, at the cost of getting charmed every 150-300 turns.
The skin looks better with a little transparency, but it caused a bunch of issues and there is a lot of cleanup that needs to be done on the existing cinematics to make it look good. So I ended up disabling it for now.
I didn't have the time to add an in-game way to get rid of the new armor and nightmare effects so for now the game will clear them when starting a new loop.
There are 6 new cinematics in this build:
- The player putting on the new armor.
- 4 different nightmare cinematics
- And finally the mimic threesome which was really challenging but fun to animate.
The main menu now has a option which will start a new game in debug mode. While in debug mode, a debug menu can be accessed via the pause menu that lets players change any of the players stats or teleport to any floor. The debug area on the starter floor has also been moved to the new debug mode and no longer gets added to the dungeon in regular or hardcore runs.
I added multi threading to some auto loaded tile assets and ended up reducing the games initial startup time by roughly 75%. If anyone is having issues with tile graphics not appearing in the game please let me know.
Thank you all so much for your support.
Full list of changes below:
New Content:
Magic armor enemy.
Magic armor player outfit.
Magic armor player possession mechanic.
Magic armor cinematic.
Nightmare x player oral cinematic.
Nightmare player possession mechanic.
Nightmare x kobold anal cinematic.
Nigthmare x goblin anal cinematic.
Nightmare x frank anal cinematic.
Mimic threesome cinematic.
New game mode: Debug.
New debug menu accessed from pause menu (only in debug game mode).
Changes:
Game startup time reduced by roughly 75%.
Neutral characters now change to the monster faction when taking damage from player or allies.
Outfits will now only appear as an option in the customization menu if they are unlocked.
Added a save patcher that auto unlocks legacy outfits.
Changing outfits is now disabled if the player is forced to wear an outfit as a result of gameplay choices (like the magic armor).
Selecting the player using the cursor will now open the inspect menu with the player as target instead of opening the inventory.
Made further improvements to the cinematic camera modes.
Made changes to how the game handles different game modes, hardcore saves will need to re-enable hardcore mode.
Bugfixes:
Fixed the Ring of Mana item description mixup (Thanks to Myahmary for the bug report).
Fixed an issue causing Chloe's breasts to get overly flattened when on her back (Thanks to Khymeu for the bug report).
Mirrors are no longer placed using outdated logic and should no longer block room entrances (Thanks to IcyNinji for the bug report).
Corrupted enemies can no longer spawn inside vaults (Thanks to Dragoon for the bug report).
floppystack
2025-10-16 20:13:58 +0000 UTCByran
2025-10-15 23:44:37 +0000 UTCfloppystack
2025-10-08 15:21:46 +0000 UTCFrenziedCarrion
2025-10-08 15:15:50 +0000 UTCHermelin Pierre
2025-09-24 14:42:10 +0000 UTCHermelin Pierre
2025-09-24 14:35:49 +0000 UTCfloppystack
2025-09-24 06:33:02 +0000 UTCNeyimadd
2025-09-24 04:41:20 +0000 UTC