SakeTami
Floppystack
Floppystack

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v0.5 early access 3 preview

The living/magic armor enemy and outfit versions are more or less done, they're just missing some final polish.
The bottom bit of the cloth part was meant to be much longer and have cloth physics, but I ran into some issues with the physics and had to redesign it for regular skeletal animations.
The physics worked great when the model never moved from it's starting position, but as soon as it did the model would detach from the character and fly off into the ether.
I found an existing issue describing the exact problem I was having on the Godot github, so I'm hoping it gets fixed in a future engine release and the outfit can be revisited to add the cloth physics back in.

The armor enemy has a new "wear" option when inspecting it. Which will lead to a short cinematic of Chloe putting it on. The idea is for it to grant a stat boost, at the cost of having to deal with some lewd shenanigans while wearing it.

The nightmares will also get gameplay changes implemented this update. With them receiving some sleep related abilities and some player possession mechanics.

New cinematics for this update will be the mimic threesome that slam dunked last month's poll.
The cinematics for player x armor and player x nightmare will be a little different from the usual ones, so hopefully I'll be able to finish them quickly so that I can also get all the nightmare x ally anal cinematics added.

As always the build will be uploaded on the 20th, but there won't be a poll this month since the previous poll covered both the September and October builds.

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Comments

Yes, the game will get more run ending cinematics at some point. But they will be for special situations, like the minotaur bath. Having a unique defeat cinematic for each enemy would be cool, but also a lot of work.

floppystack

@Floppystack are you ever gonna implement other bad endings? I would love to see some different ones based on the creature that overwhelms Chloe in combat or in "other activities". I know I sound repetitive but also some pregnancy themed bad endings based on the amount of cum Chloe has would be very enjoyable IMO.

Axel Percopo

I don't have any plans for insect content, and I'm pretty sure it would violate Patreon's content guidelines. I believe they're fine with eggs and pregnancy though, so maybe.

floppystack

one thing I would like to see in the future are vaginal animations for player with the Incubus, Male Lava Siren and Male Nightmare.

SakuraReaper

Are you ever going to implement an oviposition mechanic in the game? I thought it might be cool if it gives an effect that has a countdown while Chloe has eggs inside her and once she lays them the effect goes away. I am also interested in knowing if there are ever going to be more insect-like creatures in the future.

Axel Percopo

It's possible, that's how I have it set up in the debug build for testing purposes. I'm adding a debug menu to this months build so I'll see if I can add an option to have it work the same way. But I'd like for any cinematic where Chloe takes the lead to be confined to neutral floors so I probably won't add it to the regular modes.

floppystack

Would it be possible to add the Kobold/Goblin recruitment animations to the regular list for interacting with enemy Goblins/Kobolds? They're pretty good and it seems a waste to only see them once a playthrough. I know the Frank one is a bit more complicated because its an actual cutscene of sorts. Great work regardless. I'm surprised at how many votes the Mimic got. I'm also very excited to see this new armor.

Suppository Soldier

Oh and also making it so corrupted enemies also recover cum quicker than normal enemies would also be nice change i think but that might be a little too difficult for some people lol

Myahmary

I'd definitely much rather you'd focus on getting all the cinematics ready (really excited for the living armor) but i was wondering if maybe the floor corruption mechanic could possibly be tweaked a little bit by making it so ANY monster can spawn in via corruption on any floor? Cus as it stands the corruption mechanic doesn't make the earlier floors any more difficult so each run through (like via continuing with all your items) doesn't feel any different than the first time and I feel making it so the more difficult enemies spawn in earlier would fix that issue easily

Myahmary


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