SakeTami
Floppystack
Floppystack

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v0.5 early access 2 preview

For this month's build I'll aim to get as much work done on the dungeon XL floor redesign as I can. Which will feature a new Clayman living statue type enemy. I tried giving him a human face but it just looked really wrong, so I ended up going for a dnd doppelganger inspired face. I'm not entirely satisfied with how he looks at the moment, but hopefully some procedural textures will make him look a little less bland.

The two cinematics that will definitely be in ea2 are clayman standing and the wolfman anal that came second in the May poll by a single vote (71 vs 70). I'll also get to work on the lava siren/nightmare cinematics but I can't guarantee any of them will be done in time.

Other than that I'll be working on some new decor systems. I included a screenshot of a new carpet prototype for the redesigned floor.

As always the build will be uploaded on the 20th, and the next animation poll around the 15th.

v0.5 early access 2 preview v0.5 early access 2 preview v0.5 early access 2 preview v0.5 early access 2 preview

Comments

I'd like to get the "regular" threesome animations out of the way first. And I'll probably take a small break from them after that since they're a lot more work than the one on one animations. But they'll show up in the polls eventually.

floppystack

hey short question, are there also animations planned like for example kobold/goblin or frank/wolfman threesome? since it‘s obvious you don‘t fight one type of enemy on each floor.

ShendingHelp

Found ANOTHER interesting bug! When using the Wand of Charm on a Neutral monster (in this case Kobold), in the first starting area where the spawner PC is: When you try to lead the monster to the TV to the IRL stage, The Monster will lose Charm after about 4 moves, so use of the wand has to be repeated to get it to the TV, and once in the TV room, when the Charm wears off, all movement and input crashes, with the only fix is AltF4 and restart. Interesting!

Ravenmire

The ring was added to the loot pool but it's been commented out. I can't remember why though, I must have thought it needed some tweaks before adding it in. And then forgotten to remove it from the patch notes. The way the game loads the crate stage is a bit different from the regular stages but I'll see if there's an easy way to add it to the list.

floppystack

Hey not sure if this is intentional but im like 90% sure that the ring of mana isn't in the floor loot pool. And also ik that the real world room isn't finished for cinematics so we aren't getting that for a lil bit but the neutral floor 1 room seems pretty finished so im just wondering if we'll be able to use it for any other animations🙏🏿

Myahmary

I am planning some more oral content for one of the neutral stages. The threesomes can be quite labor intensive to make so I kind of just want to get them out of the way early. Also judging by the poll results people seem to really like them. I keep forgetting about the mimic. I'll remember to add him to this month's poll.

floppystack

We've been getting a lot of threesome and anal animations. Any chance of getting more oral ones? I don't want to sound ungrateful, I'm happy with whatever we get, but I just feel like that particular position is lacking a bit. And, if i can get a bit greedy, the Vampire and Mimic could use a little more love as well. I enjoy the game regardless. Keep up the great work :)

Suppository Soldier

There will be a final boss that has to be defeated in order to complete a run. But there probably won't be any other forced boss encounters. I have ideas for some optional challenge enemies, but nothing that's actively being worked on yet.

floppystack

Are there plans for dungeon bosses? I assume so since there's already a kraken. (one of my fav enemies) But other huge/gargantuan size enemies with higher challenge ratings would be awesome! Thank you, Floppy. You rule! 🧇

SkrumLord


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