(Edit) Hotfix 1:
Masturbation cinematic now properly unlocks and has a hint in the memory menu. Also removed a debug only testing cinematic from the memory menu that shouldn't have been included in the build (Thanks to Jon Evans for the bug reports).
The players weapon graphics no longer reset to cardboard when looping (Thanks to Aargh for the bug report).
Identified items in the players inventory will ensure said item does not get obfuscated when looping (Thanks to Myahmary for the suggestion).
Resurrecting allies should no longer place them in lava tiles (Thanks to Lulu for the bug report).
Removed the old sandwich item from the debug printer (Thanks to IcyNinji for the bug report).
The open spellbook input now also closes the spellbook menu.
Original post below:
This month was a bit of a doozy, but it was also nice to finish so many backlogged animations in one go. Because of the changes to the hunger mechanics and corruption spawns this build will require new save files.
There are 4 new animations in this build:
Solo masturbation.
Summoned tentacle doggy.
Goblin recruitment.
Fishman spitroast (no screenshot (too blurry)).
The hunger mechanic is now completely gone. And has been replaced with a new system that spawns corrupted enemies every 50 turns after a hidden turn counter reaches zero. Every floor has its own counter.
Each event will spawn stronger and stronger corrupted enemies, they will never spawn on neutral floors.
The first spawning event will spawn a single enemy, the next 2, then maxing out at 3 per spawning event.
There should be enough time to completely explore a floor and then some, before triggering the first corrupted spawn.
The calories bar has been very creatively renamed to mana. Mana is gained by hitting enemies with physical attacks, the same way NPCs gain their mana.
The turn counters for all the floors are kept when looping, and the player now gets to keep all items and stats from the previous run.
The saint statues now require an offering of 100 bits in exchange for their blessings. But are also repeatable at an exponential cost.
Call of Cun'thulu will now summon temporary tentacles that do not follow the player around, and each blessing will increase the amount of tentacles spawned.
Each Sedusa blessing increases the lewd meter max value by 50, but the lewd meter max value no longer increases over time.
The auto explore/stairs pathing inputs are now single click and will continue until the player encounters an enemy, the task has been completed or the player enters another input. The inputs can still be held down to have them work how they did before.
The cinematic freecam inputs are now remappable. If you are already using a custom keymap then they will need to be mapped in order to work.
There is also a new orbit mode camera for all the one handed gamers (thanks to TheAncientOne for the suggestion). To activate it use the toggle freecam input to cycle between disabled > flymode > orbitmode. The orbit camera is a bit of a work in progress, so it might start off with a wonky angle/target position. By default the target position is moved using the movement keys while holding down shift.
DX12 support has now been completely removed from the Vulkan build. I also replaced fmod with a new custom solution that ended up being a better workflow for me anyways.
Also it turns out the annoying network access popup was not from DX12 as i had expected, but actually from fmod.
Hopefully with DX12 removed from the vulkan build and fmod removed from all builds, this fixes some of the issues people were having with launching the game.
I've also made some changes to how the dungeon tiles are loaded, I think it might reduce the shader recompilation that happens when changing settings like anti aliasing. It definitely seemed like it from some quick testing.
The preview for early access 5 will be up on the 1st of June.
Thank you all so much for your support.
Full list of changes below:
New stuff:
New goblin recruitment cinematic.
New fishman threesome cinematic.
New solo masturbation cinematic.
New Cun'thulu tentacle doggy cinematic.
Added new system for spawning in corrupted "elite" enemies.
Added a new cinematic sound system.
New orbit mode camera for cinematics.
Changes:
Saint statues now require bits to activate.
Call of Cunthulu spell and summoned tentacle reworked.
Sedusa statue reward changed to lewd meter max increased by 50.
Removed ring of calories.
The wait here command will now reset when resurrecting allies (thanks to Kerenga for the bug report).
Removed fmod integration and moved cinematics that used it over to the new solution.
Removed hunger mechanic.
Sandwiches have been removed from the loot pool.
Improvements made to how the game loads dungeon tiles.
Enemy AI will now only update when within a certain range of the player. This reduces stuttering on larger floors.
Removed lewd meter max gains over time.
Removed lewd meter max gains from recruitments.
New graphics for the dungeon gas tiles.
Goblins have remodeled sausages.
Auto path/explore now halts when encountering enemy unless button is held.
Auto path to stairs and auto explore will now halt if attempting to move into lava or active fire traps.
Added exposed panties to the commando outfit (thanks to 3eeDeeWhoo for the reminder).
Cinematic camera inputs have been added to input remapping.
Aphrodisiac gas no longer charms npcs, the charm effect has been moved to the aphrodisiac vial explosion event.
Added new "Take ring" option to character inspector when inspecting allies with rings.
Player stats and inventory is no longer reset when looping, but neither are the per floor corruption counters.
Bugfixes:
Dropping a weapon in a holy font now properly updates players idle animation.
Character inspector no longer reveals name of obfuscated rings.
The game now properly loads volume settings on startup.
Reworked some of the initialization logic for incubus/succubus avatars.
Fixed some unhandled errors when loading avatars for cinematics.
Fixed some unhandled errors that occurred when throwing poison vials into fire.
floppystack
2025-06-01 16:54:59 +0000 UTCCbanz124
2025-05-27 03:39:30 +0000 UTCfloppystack
2025-05-25 06:02:25 +0000 UTCgenie
2025-05-23 11:28:02 +0000 UTCfloppystack
2025-05-22 19:11:07 +0000 UTCThis vexes me
2025-05-22 15:42:15 +0000 UTCfloppystack
2025-05-21 18:06:21 +0000 UTCKerenga
2025-05-21 17:53:50 +0000 UTCfloppystack
2025-05-21 11:53:29 +0000 UTCfloppystack
2025-05-21 11:46:52 +0000 UTCfloppystack
2025-05-21 11:25:14 +0000 UTCIcyNinji
2025-05-21 02:05:16 +0000 UTCLulu
2025-05-20 21:53:26 +0000 UTCLulu
2025-05-20 21:30:24 +0000 UTCAargh
2025-05-20 21:00:38 +0000 UTCMyahmary
2025-05-20 20:53:33 +0000 UTCKerenga
2025-05-20 20:45:13 +0000 UTCIcyNinji
2025-05-20 20:02:41 +0000 UTCfloppystack
2025-05-20 19:57:41 +0000 UTCCullen Lowrey
2025-05-20 19:49:51 +0000 UTCfloppystack
2025-05-20 18:20:39 +0000 UTCRenown0
2025-05-20 18:10:54 +0000 UTCMeanMike
2025-05-20 18:03:45 +0000 UTCJon Evans
2025-05-20 18:02:40 +0000 UTC