SakeTami
Floppystack
Floppystack

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v0.4 early access 4

(Edit) Hotfix 1:

Original post below:

This month was a bit of a doozy, but it was also nice to finish so many backlogged animations in one go. Because of the changes to the hunger mechanics and corruption spawns this build will require new save files.

There are 4 new animations in this build:

The hunger mechanic is now completely gone. And has been replaced with a new system that spawns corrupted enemies every 50 turns after a hidden turn counter reaches zero. Every floor has its own counter.
Each event will spawn stronger and stronger corrupted enemies, they will never spawn on neutral floors.
The first spawning event will spawn a single enemy, the next 2, then maxing out at 3 per spawning event.
There should be enough time to completely explore a floor and then some, before triggering the first corrupted spawn.

The calories bar has been very creatively renamed to mana. Mana is gained by hitting enemies with physical attacks, the same way NPCs gain their mana.

The turn counters for all the floors are kept when looping, and the player now gets to keep all items and stats from the previous run.

The saint statues now require an offering of 100 bits in exchange for their blessings. But are also repeatable at an exponential cost.
Call of Cun'thulu will now summon temporary tentacles that do not follow the player around, and each blessing will increase the amount of tentacles spawned.
Each Sedusa blessing increases the lewd meter max value by 50, but the lewd meter max value no longer increases over time.

The auto explore/stairs pathing inputs are now single click and will continue until the player encounters an enemy, the task has been completed or the player enters another input. The inputs can still be held down to have them work how they did before.

The cinematic freecam inputs are now remappable. If you are already using a custom keymap then they will need to be mapped in order to work.
There is also a new orbit mode camera for all the one handed gamers (thanks to TheAncientOne for the suggestion). To activate it use the toggle freecam input to cycle between disabled > flymode > orbitmode. The orbit camera is a bit of a work in progress, so it might start off with a wonky angle/target position. By default the target position is moved using the movement keys while holding down shift.

DX12 support has now been completely removed from the Vulkan build. I also replaced fmod with a new custom solution that ended up being a better workflow for me anyways.
Also it turns out the annoying network access popup was not from DX12 as i had expected, but actually from fmod.
Hopefully with DX12 removed from the vulkan build and fmod removed from all builds, this fixes some of the issues people were having with launching the game.

I've also made some changes to how the dungeon tiles are loaded, I think it might reduce the shader recompilation that happens when changing settings like anti aliasing. It definitely seemed like it from some quick testing.

The preview for early access 5 will be up on the 1st of June.

Thank you all so much for your support.

Full list of changes below:

New stuff:

Changes:

Bugfixes:

v0.4 early access 4 v0.4 early access 4 v0.4 early access 4 v0.4 early access 4

Comments

The part I like most about classic roguelikes is that each run starts as a blank slate. And I feel upgrade systems that carry over between runs cheapens any achievements made in a game. I have thought about some form of alternate currency system for the memory menu though. So that cinematics can be unlocked even if players haven't been able to encounter certain monsters yet. Edit: Spelling

floppystack

Hey I think an upgrade system could be cool like you bring back what bits you died with or maybe a reduced amount to prevent hoarding them so that it could make it easier to get down into the deeper levels and there wasn't a huge drop back from losing. I understand if that's not the direction of the game and the difficulty is a part of it

Cbanz124

Sort of like how the incubus/succubus customization? I don't see why not. It should definitely be an option in the memory selection menu.

floppystack

Uh, is there anyway we can use those darker skin tones on our recruits in the future... I really love the red eyes. would love to be able to change them to their darker counter parts

genie

Thanks for the bug report. I usually try to keep shaders plain and simple. Unless it's one that uses raymarching, those can get pretty complicated. I'm no expert on raymarching but I know enough to get it working. If you're interested in learning about it I would suggest you check out shader wizard Inigo Quilez' youtube channel. And his website iquilezles dot org, where he posts articles on all the techniques he uses in his videos.

floppystack

tutorial still refers to calories btw otherwise do you write your own shaders? and if so do you have any tips?

This vexes me

It's a bit busted I know. At 0 enhancements it tries to clone an enemy on the current floor. Each enhancement level shifts the floor it clones from downwards. And if it runs out of floors to sample from it defaults to spawning skulls. I need to make a tiered pool for it to clone from instead.

floppystack

Something has broken the Summon Book for me. Its a Blessed +13 Summon Book and spawns only the Skulls for some Reason. I dont know the Mechanic behind the Summon but that makes no Sense to spawn only Skulls or weak Monsters in general at that Enhancement Level.

Kerenga

I agree that the items in the players inventory that were identified in the previous run should stay identified, but I think the rest of the items in the fresh dungeon should remain obfuscated.

floppystack

Adding more expansive features does complicate animations a bit. I'm waiting for a new version of Blender to come out before committing to adding more complexity to animations. The next version is scheduled to be out sometime this summer and should have some new features for layered animations. It might make it easier to work on, but there's no guarantee that it works well with Godot.

floppystack

The cinematic exposure inputs cycle through covered, exposed and removed. But if the game can't find a suitable model for the exposed state it just defaults to removing the model. Having a true "commando" option for all the outfits would be nice to have in a future rework of the outfit system. In my opinion the recruits feel too much like a mandatory pickup. They should be an option the player chooses over something else available on the floor. With them giving a stat boosts in addition to an ally in exchange for a little bit of lewd it felt like too much was being left on the table if the player chose to ignore them. I'd like for recruiting them to also cost bits at some point, with alternate payment plans available of course.

floppystack

Can confirm the masturbation animation does not unlock either of the two no hint scenes in the gallery on page 4. Also the sandwich is still available in the debug room item printer, but does not seem to do anything. It feels like the audio is a bit lower than it was before, and the game was stuttering more often for me than in previous builds. Really fun though, looking forward to more updates. I actually enjoyed not having to deal with hunger and having to fight the elites more than I thought I would, super nice change. I also agree with Lulu, it would be nice for the voyeur fadeout to be fully shown.

IcyNinji

May want to implement a durability system for weapons / items, as I'm working through my 2nd run (after dying on the first), I find myself planning to collect a bunch of enchanted warhammers to chuck at enemies since I can carry them over to new playthroughs

Lulu

Final thoughts after first run through: - I actually didn't even get to finish a full run, I ended up getting defeated on the lava level but it felt very legitimate based on my run choices and I am overall loving where the challenge feels at the moment. Keep up the great work Floppy, at this point only think I'm hoping for is breast sliders and/or ideally breast expansion/lactation content if it's planned but beyond that you're doing great things with this. Initial Thoughts: - I do really like the idea of getting mana from melee combat and using that to spend on the first aid and masturbate, definitely feeling like the challenge balance is moving the right direction - Also really like the requiring bits for statues and keeping everything on repeat runs, definitely great additions. Is there a max cum meter now? Or can we theoretically go as high as we want? Does the tentacle blessing carry over? - After I got the first single enemy corrupted spawn, I'm not sure how many turns it took for another one to show up but it was definitely way less than 50, unsure if that's what you meant but I got the impression the counter reset to 50 after a corrupted spawn. - Oooh, interesting, corrupted enemies don't give bits. Excellent choice. - Not sure if intentional but claws can be thrown to do damage just like swords - You can still figure out if a weapon is cursed by trying to give it to an ally - Any plans to change the fade to black on the blacksmith boob job scene? Would be nice QOL addition but not essential - I'm a big fan of how the outfits slowly have to remove clothing as she fills up but this doesn't seem to happen with commando outfit - That goblin recruit animation is straight fire Bugs: - Page 4 of Memories, two scenes show Locked when I started the game but hints do not display how to get them - Changing hairstyle while commando bandana is equipped does nothing - Walked upstairs to pick up loot after recruiting Frank, both Frank and Goblin spawned in on lava squares, I waited to pass the turn and allow them to walk to adjacent non-lava square, they did not seem to feel the need to leave the lava unless I walked away from them. Seed 132630839 - Lol and then Frank died from the following fire damage, I spawned him in again and he spawns into lava next to me and once again felt no need to leave the lava if I wait my turn. Kek, when I walked away, goblin took his turn first and prevented frank from moving onto the spot I had just been on. There was another spot next to Frank that wasn't lava but it was in the opposite direction of me so he was like "nah, guess I'll die" - Goblin randomly died auto-pathing on lava level, not sure if he tried walking through lava or something

Lulu

Fun build so far. I looped around and came out of the TV with the visuals of Cardbord Sword / Shield but was actually using Steel weapons at that point. Unequipping and re equipping fixed that.

Aargh

Did a few runs, another banger update. I was a tiny bit bummed I had to start fresh but now that we can bring items and spells from a previous run into a new one i wouldn't have it any other way. Although one point about that, since we can do this now, it'd be nice if the names of the items we bring over stayed identified cus we already used them lol.

Myahmary

I dont know if this was asked allready, but is there a Posibility for some Breast inflation Content in futur Builds? We allready have parts of the Costumes going missing, if the Belly swells enought, so it could work the same with Breasts. Some Milk magic/magic Milk could be fun. Or maby Mana BEEING milk that acumulates and swells the Breasts.

Kerenga

You know, I thought her having no panties in the commando outfit was part of the joke. She was going commando (no underwear). But that did make me wonder what design restriction would make it so there was still two presses of the key to change between two states of dress. Makes sense. Really excited to try this new build out. I do wish we maintained the lewd increase for recruitment, but being able to jump level with the statues reminds me of when they were first brought in and a good run had me finding like three of them and supercharging the meter. So, I think it will be an interesting change that synergizes with the ability to do some elite enemy bit farming.

IcyNinji

Have an ally kobold/frank near a solo succubus/incubus and you should get the cinematic. Edit: The incubus/succubus has to be an enemy of the kobold/frank.

floppystack

how do you get the succubus and incubus to couple with other monsters?

Cullen Lowrey

One should be the masturbation cinematic, the other one might just be an animation test I forgot to remove before uploading. I definitely forgot to add the hints though, my bad.

floppystack

So pumped for the new recruitment cinematic (gonna be a long work day...)! I vote for butt stuff on every poll, but every time I actually play a new build, I think "damn, I wish I could see more of Chloe's BJ skills." Tis truly a quandary

Renown0

Great job! I'm amazed how much you can get done in a month. Try not to burn out.

MeanMike

Two additional locked animations...with no hints. Alright then, keep your secrets. :P

Jon Evans


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