Edit 5: Uploaded hotfix 3:
Translation files now load properly (Thanks to user バジ for the bug report).
Viewing the kobold recruitment cinematic through the memory menu no longer softlocks the game.
Edit 4: Uploaded hotfix 2:
Throwing a weapon at yourself will no longer change the players faction (thanks to user Schmunguss69 for the bug report).
Cinematic variations that require breasts to be exposed will no longer reset the belly blending when covered (thanks to user www112h12 for the bug report).
The tracking buff given to the player from the tentacle statue is now hidden.
The statue reward option strings have been fixed to display the correct rewards.
Mimics will now spawn instead of an npc rather than replacing a chest.
Mimics will no longer be holding items so they can be skipped if spotted.
Auto explore will now treat mimics as if they were regular chests.
Removed the random enchants to kobold and fishman weapons.
Kobolds now need to hit an enemy 4 times for the initial firebreat (up from 2).
Kobold mercenary will now get up faster after the cinematic (thanks to user Lulu for reminding me).
Fixed an issue causing monsters to spawn inside of chests.
Edit 3: Uploaded hotfix 1:
Fixed the broken toggle functionality during cinematics.
Fixed an issue with the player joining the enemy faction when charmed. Now only NPCs will change factions when charmed. The player will still get horny when charmed (Thanks to Lulu and Magma Otis for the bug reports).
Fixed the missing feet on the Alpine outfit (Thanks Lulu).
Removed the fire immunity from kobolds. This was something I was playing around with and wasnt meant to be included in the build (Thanks D4n0w4r for letting me know).
Fixed the overly high sound falloff value during cinematics.
Edit 2: Uploaded a fixed version.
Edit: I removed the download files as there is a bug that prevents the game from starting. Im working on a fix.
The outfit system took a little longer to finish than I thought, mostly because of having to rework the older outfits. Because of that the new frozen floor and alpine outfit are a bit half baked, my apologies.
Outfits now consist of main layers that can cycle through variations (top and bottom halves) and optional parts that can be toggled on or off.
I started playing around with giving monsters more spells to cast rather than just whacking the player with melee attacks. At the moment they start with slightly less than full mana and they gain 1 mana whenever they hit the player. At full mana they cast their spells.
The tentacle scroll has been replaced by a statue of a tentacle saint, the plan is to add more saints that the player can choose between. Each giving different boons or spells. Right now the statue will just give a choise of stat boosts after the cinematic.
There's also a new hardcore mode on the main menu. There is no additional content in this mode, but it saves the game after each turn taken by the player.
The december build will be more focused on gameplay and polish, and it's going to be a while before I want to tackle another snowballing feature like the belly scaling.
As always thank you all so much for your support.
Full list of changes below.
New stuff:
Completely reworked outfit system.
Revamped cardboard and vampire outfits.
Added a "New Game Hardcore" option to the main menu.
There is absolutely nothing new on the first floor.
A new double kobold cinematic.
A new cinematic for recruiting the kobold mercenary.
New frozen floor type and cinematic stage.
New enemy: Mimic.
New enemy: Demon brute.
New alpine bikini outfit.
Added a new firebreath spell to kobolds.
Added a new headbutt spell to minotaurs.
Added new keybinding (B for boobies) for toggling exposed breasts during cinematics.
Added new keybinding (V for Vpanties) for toggling panties on/off during cinematics.
Changes:
Cardboard equipment is now destroyed by fire.
When entering the door on the final level the game now loops to the start of a new dungeon. The player only keeps the lewd meter.
The tentaculation scroll has been removed and replaced by a tentacle saint statue tile.
Scroll of sewing has been removed.
The old strip system has been removed.
Fixed the giraffe neck in book cinematic (thanks to user www112h12 for reporting the issue).
Added some more vertices to the players belly to make it smoother when deformed.
Tome of detection will now reduce vision range when cursed.
Tome and scroll cast animations should now properly update breast physics when moving (thanks to user IcyNinji for reporting the issue).
Fixed weapon poking through the players chest during sleep animation (again thanks to IcyNinji).
Bugfixes:
Fixed another issue causing flickering walls on fluid floors.
Fixed missing held weapon model after throwing a weapon from inventory into lava.
Customize menu will now properly reset outfit on exit.
Fixed charmed player adding too many npcs to group animations (thanks to user Roy for the bug report).
Memory selection menu will no longer try to load a non existant cinematic when pressing the ui action key on a non cinematic index.
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