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courseoftemptation
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Course of Temptation Dev Diary #50

 

Hello friends! Friday has come once again, and with it is dev diary number fifty!

The current version is v0.5.2d, with a bugfix release fresh from the oven. There haven't been any really serious issues, but you know what's always really time-consuming to deal with? CSS! But I think the undesirable scrollbars that arise from tooltips near the edge of their div are finally fully conquered. Maybe.

I also fixed an issue that was causing submissive NPCs not to follow their dress code rules and, incidentally, was also breaking exhibitionist NPC behavior.

Personality traits have been fixed up a little bit (they were refactored as part of adding tooltips) and I added traits to represent NPCs' interests/hobbies. Since these are now plain to see, your PC will also be a little smarter about picking conversation topics that NPC actually enjoys (if your PC is into it too).

I spent the first part of this week putting more stuff into the August update, the greatest part of which was... books! "Why books," I imagine somebody somewhere has asked, "when this is a sex game?" Perhaps similar questions have been asked about pets and similar additions.

Well, there are two reasons things like this go into the game, one philosophical and one more practical!

As a design principle, I've never seen this game as just a sex game. Certainly that's its main purpose, and ultimately what its systems and interactions should lead to... but I also don't want it to be simply a dispenser of erotic scenes, one after another.

To me, erotic things are more erotic when in a larger context. Casual exhibitionism feels more exciting when you're also worried about your classes, your wellbeing... your reputation. The erotic elements should come from something and lead to something. They are something that affect your overall character.

That's why I designed CoT to be, among other things, a relatively grounded life sim. That contrast of the kinky and the mundane enhances the flavor of the kinky, in my opinion. Part of achieving that is just having really solid and complete life sim mechanics. CoT exists in large part because I just wanted to make a game that strikes this balance, the sort of game I really wanted to play but found hard to come by.

The more practical reason is... the game needs stuff. In order for money to be a motivator throughout the game, you need things to spend money on, so everything that's available to buy is a balancing factor. If there are things you want, then you need money, and if you need money, then you engage with the game's jobs.... which all, of course, lead to sexy events and storylines.

Also I'm gradually building up a variety of well, things so that you have an array of options for gifts, whether giving or receiving. Gifts are a fairly frequent request, especially since the dating and romance mechanics were expanded, and in order to build that system I want a good selection of actual tangible things in the game. So, gifts will happen, and anything you can buy/acquire are part of the groundwork for them!

Anyway, following the release of the monthly update, I was keeping an eye on bug reports and working on some small tasks in the meantime. One of those small tasks was toys for impact play! Paddles, whips, floggers... I've been wanting to bring in some of this stuff for a while now. There are more things I want to add here, but this'll be September update stuff, so I'll come back to it later in the month.

Any suggestions for new toys? Let me know!

Today, I'm back to working on 0.6, the River Rat expansion. If you remember, I left off with a prototype implementation of the server job where I was trying to gauge how many tables it'd be actually be fun to manage.

Someone in the comments here (hi Vayes) had a good idea about starting small, with one or two tables, then increasing your table count as your performance improves, which leads to more opportunities for tips. This will lend the job more of a progression, and if you couple that with the ability to decline more tables or dial it back again, then the player gets to decide how much they want to deal with, and I think that's probably a good implementation.

So, for the next two weeks, I'll be working solidly on River Rat stuff. The underlying code for the server job is basically done, but there's a whole lot of event writing to do. It should be fun, though! I expect to be able to make a good bit of progress.

That's all for this week! By next week I hope to have a fairly playable River Rat server job! I'll check in again then. Until then... have a good weekend and thank you, as always, for your generous support! I couldn't do it without you!

Comments

It's not a new toy, but I'd like to be able to wear not only egg vibrators, but also dildos as remote control vibrators on a regular basis (especially the extra large ones). Personally, I feel better walking around with a penis toy in my vagina than with an egg-shaped toy.

Hummer Dimaloun

I've been thinking about this for a while... How about having a dominant NPC demand that the PC insert a remote-controlled vibrator into her genitals? The NPC holding the remote could then observe the PC from a distance, continuously activating the vibrator to push her into sexual (and social) predicaments. I think it would be interesting to see the PC struggling to keep her composure, trying not to let other NPCs notice that there's a vibrator fiercely buzzing inside her. In particular, there could be a scenario where, during a romantic date with her boyfriend, dominant NPC forces her to insert the vibrator and then remotely tortures her from afar. The PC would have to try hard not to let her boyfriend find out. Additionally, I still support the idea of a dominant NPC taking the PC to a tattoo shop and forcing her to get a tattoo or piercing. :)

Dunan Rayne

Is it possible to get NPC interactions based on the size of the perceived Penis/Boobs of PC? Perhaps playing into more humiliation or insecurity aspects? Always thought there was a bit of missing SPH/SBH which I would love to see in the game!!

SanShura

Any hints? Besides the arcade

Jeremy

Ooo. Ok cool cool

Jeremy

There is currently one ;) (technically two, if you count the arcade) You need to be... DARING to find it :P

Touiten

Could we add pantyhose I know there is fishnet stockings it could be done by denier & colour

Ian Kinnell

Perhaps denim thongs too 👉👈

WanderingWeeb

Sure, I've made a note of it for a monthly update :)

Anarchothaumaturgist

Definitely a common request! I've made a note of it for a monthly update :)

Anarchothaumaturgist

I'll make a note of it for a monthly update :)

Anarchothaumaturgist

Yup, River Rat generates a few employees and they'll work alongside you (at least implicitly) once you work there too. Employee management stuff as you move up the ranks would make sense, too.

Anarchothaumaturgist

Will co-workers be an implement in the new expansion? (If there will be then I’ve said all this for nothing <\3) For example: ((if coworkers aren’t being added)) If a player was going down the road of the river rat being a titty bar, I don’t think it would be appealing for customers seeing just one waitress in the bar. (Only example I could think of) It could also lead to being a fun or challenging gameplay mechanic that the player could possibly have full control over! E.G: More staff = less tables to serve/lower base pay BUT you have more possible friendships/lovers to meet! (Less difficult but fun/chill mode) Less staff = higher base pay and higher difficulty BUT you’re likely going to be given less downtime, probably making managing the bladder and food status bars crucial before starting work. (Higher difficulty/grindier, higher reward, Less friends or lovers.) Don’t really wanna yap too much about a rough idea so I’ll leave it like this

Emmzzz

Agreed especially since we can already by denim shorts

Ian Kinnell

I enjoy this game alot I don't know whether your thinking about it but maybe have a hidden group of people that the MC has secret desires for they may not know this themselves eg. A Nerdy Girl may unknowingly be turned on by Bad Boys

Ian Kinnell

Can we add booty shorts 🤤

WanderingWeeb

Think it would be fun and hot to put 1 or 2 gloryhole locations I'm the game.

Jeremy

Literally the same!

Nigel Darkling

I really like the focus on making it a thorough life management game. Ngl, been a few times I've booted up the game not for the sex, but because I wanted to play a character who went from 0 athleticism to max. Sex is cool, but nothing compared to being the best on the swim team.

Matsy

at some point will there be chastity devices within the shop?

RejectedYarns

Do you think you might add tail plugs that you can also wear in public? And have some NPC interaction with them pulling on it and realizing its a tail plug?

ѕℓєєρу кιиg

I love the idea of life/dating sim instead of just a sex game. Glad we're on the same page ❤️

Ludociel

Love the game and all the effort <3

jonathan hutchinson


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