Course of Temptation Poll: What's needed in 0.5? (closed)
Added 2024-05-28 19:40:37 +0000 UTCHello friends, just a quick post and poll. 0.5 has been in early access over the long weekend and I hope you've been enjoying it! We're on v0.5.0e, so if you aren't, you may want to redownload to get some bugs fixed.
At the end of the early access post, I had a list of some things that weren't in yet that I thought were nonetheless important. I want to try to get to one or two items on the way to the public release, while the rest will probably be followed up on in a monthly update (the next one is the July update, early access for which will be end of June).
So the question is what to prioritize! Left to my own devices, I'd probably pick the first item on this list, but I'm curious what you all think, or if you have any other suggestions. I'm working on implementing submitted content today, so I'll let this run in the meantime.
Comments
I'll keep it in mind! I'm not sure it'd make it into a first-pass implementation of the interaction system — this would probably be kind of a whole system unto itself — but it's a fairly common request so it's definitely on my list.
Anarchothaumaturgist
2024-05-31 19:41:32 +0000 UTCThrough conversations with npcs can we get times to influence how they act towards our character? Like if you act submissive towards a character they become more dominant? Or at least a cheat option to change npc personality traits
alteredlight
2024-05-31 15:02:43 +0000 UTCI'll take a look at it!
Anarchothaumaturgist
2024-05-30 19:22:03 +0000 UTCDo you think that you could make it possible for the player to change/adjust the age or age-range of faculty members? My professors always end up being in their mid-to-late twenties which feels kind of silly.
Leo
2024-05-30 13:30:51 +0000 UTC