SakeTami
GearHeartful
GearHeartful

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Your Desires come to Fruition.

I wonder which one thing would most of you desire from a project such as this ...

Sex. Its sex.
So many people just want sex from this project.
I'm kind of dissapointed, but not at all surprised. Given the nudity n all.

So might as well make it a reality. eh... Yeah.

Now more specifically: Emotes & animations have been immensely enhanced with potential of:
- ACTORS
- Sounds via Custom Animation triggering!
- Expression changes + Custom Expressions that can be changed within the animation

Actors are the main course: Basically, any model, object or alike can be put into its own file and animated alongside the core model reference, then the animations with the actor can be applied to the CoreModel itself + the outfit pieces,
Resulting in - Actors with synchronized animations alongside the player character (with sync between any worn item)

Actors can be literally anything. Any model. Animation of swinging a cool custom sword, a summoner circle magical animation, a car driving emote with an actual car model, etc.

But the main use of actors is the one that most of you will think of: humanoid actors / actors featured in an NSFW animation.
It can be one character, it can be two, it can be as many as you want.
It can be a male, it can be a futa, it can be a monster, it can be creeper or the goddam ender dragon !...
There really are no limits since its a separate model (and when un-rendered it doesn't cause lag, main "issue" being just the increasing file-size but these days its not a problem.)

I have created a template of a "male" character body which aligns with shirt & pants outer layer the same way female items work, with the same clothing texture UV maps
TL;DR: You can change textures of male character to use most of the pre-existing items, like taking a shirt textures and overwriting male's template shirt textures and they'll wear the shirt just as well.

And of course i had to create a dongus. dingus. Which i stylized like everything else i do rather than fully copying the most common visuals.

The way the other two mechanics were implemented was difficult, and they are kind of hard to use since there was no way (i know of) to input custom "data" through animation, only data i could read via code is position, rotation, scale
So i developed a system that uses custom triggers with XYZ of rotation and position corresponding to different sound modes, expressions triggering etc.
Its quite complex and basically allows for any kind of sound to be played, at any point within animation by just the trigger points, and same for expressions.
Sound also has 3 available channels (though can have infinitely more, but why would you ever?)


Provided is a small showcase loop animation with features i described:
Actors (zombie male), sounds (panting, "slaps"), expression changing (eye closing)
https://mega.nz/file/g9olCJLK#DiS7_ExbXcoRC6y-zOaIfZsWxgJ8R-DfTfAXWFSPWS4


And finally, a bit of explanation about this "sex" thing in general (I know this post is worded like a goddam mess but forgive me...):
Initially the NSFW animations were not "truly" planned, maybe a couple self-pleasure ones and there's that, and with how the project has been developing, it had grown a face of its own that isn't just bound by MCR34 attachment in my opinion. Its more than that to me. And honestly, i'm quite split feeling on actually creating the NSFW animations for the [FBA Project].
It looks wrong / dirty seeing it in-game (even though there was nudity, this has, "different vibe" n stuff.)
But at the same time it is amazing how good it looks even compared to a lot of real MCR34 work. I'm very impressed with what i've been able to achieve, and not doing this would be a waste of potential.
So, as a sort of "compromise"

NSFW animations will be turned into a paid-only set of emotes / scenes.
This way, my original "vision" of the [FBA Project] without raw NSFW animations content persists within the main, free public release.
Additionally, less not-adult users have the ability to access it, which is a good thing.



Note: Animations won't be paid "version" of the project, every FEATURE of the project will be within the base release, free.
Animations will be a "zip pack" of folder files which implement the animations INTO the base project.

Your Desires come to Fruition.

Comments

Absolutely Love it

Beanman

Lovely work on the animation. I saw you developing the systems over time on Twitter and I have to say I am really impressed with the work you put into this. The sounds, the animations, the expressions. All high quality work. I am looking forward to this project 🙏

Mostof1


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