"Lewd Body" (Placeholder name) Project soft announcement and some info.
Added 2025-03-21 03:16:57 +0000 UTCHello to you all! This place has been dead for some time, however, I bring a new project thats on entirely different level to all i've done prior.
This is an expansion to the public minor announcement, with more information about "What actually is this?" and such.
The video showcases my 'avatar'/'character'/'lite mod' for Minecraft player character, using the fantastic "Figura" mod.
--- Short "story" around this project ---
I didn't initially plan to create this project, but real life circumstances made me return to an old idea i had for a long time, now given new life as i found out about "Figura" fully, along with its support for meshes within minecraft. After having some ideas and doing some tests to see what is possible, and how much is possible, Figura had everything i would have needed to make the "ultimate" version of a customizable female player.
After more and more work ranging from modelling, to learning [Lua] from scratch, the project has increased somewhat in scope but still in managable form.
-- Details --
The project currently doesn't have a complete name (I've yet to think up of a good one...)
But you can call it "Lewd body" (Figura) Project or something of the sort.
The intent for this project is to create a fully customizable and moddable female player character.
It'll feature things such as:
- Customizable player outfit + Custom player made outfits support.
- Custom coded "Clothes Durability" mechanic with custom items.
- Playable animations + Custom animations support.
- Replacement vanilla animations (Run, Jump etc.)
- "Emotions" (facial expressions) with a mild dynamic setting where the player would react to a few things, as well as an expressions selection wheel akeen to "Animal Crossing: New Horizons"
-- Clarifications & Notes --
This will not work in multiplayer.
As i understand it: Figura uses cloud method for avatars in multiplayer, and they have an upload limit(100kb). Which is far smaller than this avatar could ever fit no matter the "optimizations". So, this will not work in multiplayer, unless theres some method to do it locally.
Honestly this is a good thing in my eyes, because, I do not want NSFW avatars causing trouble for Figura community, users, and / or the dev team.
Will this feature "sex" mechanics?
Please note: this is NOT a "sexmod" type project.
Currently, No (Asterisk)
My worst "creative" area is: Animation.
I'm not a skilled animator and i hate doing animation. I can do everything else(draw, code, model) but that. So i will focus on only doing "baseline" animations (Player animations), as well as a couple "idle" animations actions such as custom sit variations, and whatever else.
The only "NSFW" animation i am likely to do is possible masturbation / self fondling short loop.
I will however, like all the other things, try to create custom animations support
So that those who want, can do it themselves.
Additionally in the same category: After some thought mid development and getting to know better how Figura works n Lua code, as well as some datapack abilities (yes i also had to learn to make a custom datapack for this. From scratch.)
It is THEORETICALLY possible to create a "mob NSFW encounter" type system. Aka something like "if a zombie hits the female player avatar, theres a chance to cause a "scene" to happend.
I will be clear however. CURRENTLY: there are NO PLANS to do such a mechanic. It is BEYOND the scope of this project.
Male Characters?
Currently, no plans to implement it, especially since theres likely not going to be any multiplayer compatability.
This is just something that i've wanted to make some years back as i was starting out, and my ambitions then became "MC But Horny" resourcepack.
And now i revisit the similar premise with far more experience as a solo developer.
However, in the future, depending on what happends once this project is public, i could implement male characters body + support.
Comments
Also, out of curiosity, how would the physics interact with an animation? The way animations work in something like blockbench, you need to move every bone. Animations are fun, (albeit time consuming to do well) so this may actually impact if I try to make some.
Beanman
2025-05-05 21:17:01 +0000 UTCDo you have a discord?
Beanman
2025-05-05 21:14:22 +0000 UTCGlad to see you back on minecraft ๐๐๐
Mostof1
2025-04-10 22:51:25 +0000 UTC