First off, I want to extend my apologies for not being very active recently. I got hit with two different infections one after the other and was out of commission for roughly three weeks. Thankfully, I'm feeling better now. On top of everything else, there's a dengue epidemic going on here in Mexico, so let's hope I don't catch that too. Le's start, as some shits has happend.
Big News About Unity's Payment Model
Unity has decided to alter its payment model. They're introducing a new fee system that targets games with more than 200k installs and over $200k in annual revenue. Once you hit those marks, Unity will charge a fee of $0.20 per install. Importantly, this fee isn't tied to your game's revenue but rather to the number of installs. So, how does this affect BLC?
Well, as it stands, the impact is zero. However, BLC has already surpassed the 200k installs milestone. By my estimates, we're floating around 500k to 600k installs. On the annual revenue front, we're still safe; we haven't hit the $200k mark yet. But, hypothetically, if BLC becomes more popular and we do reach that financial milestone, the fees could become unsustainable. Just to give you some perspective: if the fees applied today, I'd be $90,000 in debt.
It's worth noting that because I'm based in Mexico, it seems like the fee might be reduced to $0.02, but that's not confirmed. Additionally, there's some ambiguity around whether donations from Patreon count towards the game's revenue. Given these uncertainties, I've decided to pause development on the Unity version for the time being.
So, What's the Next Step for BLC?
Before Unity even dropped this bombshell about the new payment model, I had already been toying with various alternatives for BLC's future. I wanted to weigh all my options carefully, especially considering the current situation. So let's dive into each option in detail:
I've even whipped up a Renpy demo to give you a feel for how the game would function in this new engine. I would love to hear your thoughts and feedback.







WINDOWS - ANDROID - LINUX - MAC
Regarding Small Complex
As some of you may know, SC is developed in RPG Baking, which is currently still in early access. My plan here is to wait a few more months for the platform to stabilize and add more features, including the much-anticipated Android port.
The game is NOT canceled, it's only paused.
On Other Projects
I have a few other side projects that are still unfinished. These are mainly creative outlets for me to practice skills like modeling, different art styles, animation, and programming. However, don't expect too much commitment on these fronts. My primary focus remains on BLC and SC.
So, there you have it. That's the current state of affairs. I'd genuinely appreciate any feedback, thoughts, or alternative suggestions you might have. Thank you all for your ongoing support and understanding. Love u <3
TrayWay7716
2023-12-11 00:43:59 +0000 UTCnamae
2023-11-03 13:18:03 +0000 UTC